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Rules guide · Sorcery

Sea God's RevengeHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Theros· September 27, 2013
Carte Magic Sea God's Revenge

Sea God's Revenge is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Complete guide

Sea God's Revenge is a powerful blue sorcery that can completely shift the momentum of a game by clearing the battlefield. By bouncing multiple threats and providing a touch of card selection, it ensures you stay ahead of your opponents. Whether you are playing in a one-on-one match or a multiplayer game, this spell offers significant tactical flexibility.

What It Does

Sea God's Revenge allows you to choose up to three target creatures controlled by your opponents and return them to their owners' hands. After the creatures are dealt with, you get to Scry 1, which means you look at the top card of your library and choose to leave it there or move it to the bottom. Because the card says 'up to three,' you can choose zero, one, two, or three targets depending on the situation.

Resolving the Spell Step by Step

First, as you cast the spell, you select your targets. When the spell resolves, the chosen creatures are returned to their owners' hands simultaneously. After the creatures have left the battlefield, you then perform the Scry 1 action. It is important to remember the sequence: the bounce happens first, and the scry happens second. If you chose no targets, the spell simply resolves and you proceed directly to the scry.

Common Pitfalls

A critical rule to remember involves targeting. If you choose at least one target and all selected targets become illegal (for example, if they gain Hexproof or are sacrificed in response), the entire spell is removed from the stack and does not resolve. In this case, you will not get to Scry 1. However, if you chose three targets and only two become illegal, the remaining legal target is still bounced and you still get to scry.

When to Play It

This spell is best utilized when your opponents have invested heavily in a few high-cost creatures or tokens. Since it is a sorcery, you cannot use it to stop an attack during your opponent's turn, so plan to use it during your pre-combat main phase to clear blockers or your post-combat main phase to force opponents to spend mana re-casting their threats on their own turns.

Interaction examples

Maximizing Hand Size

After you cast Sea God's Revenge to clear the board and use the Scry 1 to ensure a non-land card is on top of your library, you can follow up on a later turn with Sea Gate Restoration // Sea Gate, Reborn. The tempo gained from bouncing three creatures ensures you have the breathing room to cast a massive draw spell and keep those extra cards without worrying about your maximum hand size.

Selective Board Clears

If your opponent is playing a tribal deck, Raise the Palisade might miss their most important creatures. You can use Sea God's Revenge to target the specific creatures that Raise the Palisade would leave behind. By casting both, you ensure that even the creatures of the chosen type are removed from the battlefield, followed by a scry to find your next win condition.

Targeting Nothing to Find a Key Card

If your opponent has no creatures but you desperately need to find a specific card in your library, you can cast Sea God's Revenge with zero targets. The spell will resolve normally, allowing you to Scry 1. This is a valid play because the spell specifies 'up to three' targets.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sea God's Revenge

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can cast Sea God's Revenge with no targets. If you do, you'll scry 1 when it resolves. If you choose at least one target, and all chosen targets are illegal when Sea God's Revenge tries to resolve, it won't resolve and none of its effects will happen.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    In multiplayer games, the three target creatures can be controlled by different opponents.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You choose how to order cards returned to your library after scrying no matter where you put them.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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