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Rules guide · Creature

Sea SerpentHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition IV· January 10, 2011
Carte Magic Sea Serpent

Sea Serpent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.

Complete guide

Sea Serpent is a classic blue creature that embodies the flavor of a massive beast bound to the depths of the ocean. While it offers a solid 5/5 body, it requires a specific environment to survive and engage in combat. Understanding its island-home restriction is key to utilizing this Serpent effectively.

What It Does

Sea Serpent has two distinct static abilities that define its gameplay. First, it is restricted by 'Islandwalk' in reverse: it cannot declare an attack unless the player it is attacking controls at least one Island. Second, it has a state-triggered ability that forces you to sacrifice it immediately if you do not control any Islands yourself.

How It Resolves Step by Step

When you attempt to enter the declare attackers step, the game checks if the defending player controls an Island; if they do not, Sea Serpent simply cannot be selected as an attacker. Separately, the sacrifice ability is a state-based trigger. The moment you control zero Islands, the ability triggers and is put onto the stack. Even if you play an Island in response, the Serpent will still be sacrificed when the ability resolves because the condition was met.

Common Mistakes

A frequent error is assuming Sea Serpent can attack a planeswalker or battle if the defending player has no Islands. The restriction applies based on the 'defending player', so if that player lacks an Island, the Serpent stays back regardless of the target. Additionally, players often forget that any land with the 'Island' subtype counts, not just basic Islands.

When to Play It

Sea Serpent is best utilized in formats where blue is a dominant color or when you have ways to give your opponents Islands. It serves as a powerful defensive wall otherwise, as its restriction only applies to attacking, not blocking. Ensure your mana base is stable enough to keep at least one Island on the board at all times.

Interaction examples

Island Dependency

If you play Sea Serpent while you have three Islands on the battlefield, it stays safely in play. However, if an opponent uses an effect to destroy all your lands and you no longer control an Island, Sea Serpent's triggered ability goes on the stack, and you must sacrifice it.

Attack Restrictions

You have Sea Serpent and Hullbreaker Horror on the battlefield. You want to attack an opponent who controls only Forests. While Hullbreaker Horror can attack freely, Sea Serpent is restricted. Even if you cast a spell to trigger Hullbreaker Horror and bounce one of their blockers, Sea Serpent still cannot attack because the player does not control an Island.

Combat Math

You control both creatures and an Island. If your opponent also controls an Island, you can attack with both. If you then draw a card, Psychosis Crawler's power increases and the opponent loses 1 life, but Sea Serpent's stats and ability to attack remain unchanged as long as those Islands remain on the field.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sea Serpent

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Jon Irenicus, Shattered One
+Sea Serpent
#1

Jon Irenicus, Shattered One + Sea Serpent

Draw the game
  1. 1At the beginning of your end step, Jon Irenicus triggers, giving control of Sea Serpent to an opponent who controls no Islands.
  2. 2When Sea Serpent's controller controls no Islands, Sea Serpent triggers, causing them to sacrifice it.
  3. 3However, Sea Serpent cannot be sacrificed due to its ability.
  4. 4Sea Serpent triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Assault Suit
+Sea Serpent
#2

Assault Suit + Sea Serpent

Draw the game
  1. 1If needed, give control of Sea Serpent to an opponent who controls no Islands.
  2. 2When Sea Serpent's controller controls no Islands, Sea Serpent triggers, causing them to sacrifice it.
  3. 3However, Sea Serpent cannot be sacrificed due to Assault Suit.
  4. 4Sea Serpent triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
03

Legal formats

legacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredh
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Official source