Securitron Squadron is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Squad(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.) Vigilance Whenever a creature token you control enters, put a +1/+1 counter on it.
How it works : Securitron Squadron
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
No other card is named in this ruling.
- #2· Wizards of the Coast
The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
No other card is named in this ruling.
- #3· Wizards of the Coast
If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Securitron Squadron enters the battlefield at the same time as one or more creature tokens, its last ability will trigger for each of those creature tokens. If that Securitron Squadron is itself a creature token, its last ability will trigger when it enters the battlefield as well.
No other card is named in this ruling.
- #5· Wizards of the Coast
For example, if you pay Securitron Squadron’s squad cost three times, then you’ll create three token copies of Securitron Squadron when its squad ability resolves. Each of those tokens will enter the battlefield simultaneously. When they enter, their last abilities will each trigger three times (once for each of the other two tokens, and once for itself.) If the original Securitron Squadron is still on the battlefield, its last ability will trigger three times as well. After all of the triggered abilities resolve, each of the three token copies of Securitron Squadron will have four +1/+1 counters on it.
No other card is named in this ruling.
- #6· Wizards of the Coast
You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
Card named in this ruling
- #7· Wizards of the Coast
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Animation Module + Securitron Squadron + Ashnod's Altar
- 1Put a +1/+1 counter on a creature you control.
- 2Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 3When the Servo enters the battlefield, Securitron Squadron triggers, putting a +1/+1 counter on the Servo.
- 4Animation Module triggers, holding priority, activate Ashnod's Altar by sacrificing the Servo, adding
.
- 5Resolve the Animation Module trigger, causing you to pay
to create a 1/1 Servo artifact creature token.
- 6Repeat from step 3.
Basri's Lieutenant + Securitron Squadron + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing a creature with at least one +1/+1 counter, adding
.
- 2Basri's Lieutenant triggers, creating a 2/2 Knight creature token.
- 3When the Knight token enters the battlefield, Securitron Squadron triggers, putting a +1/+1 counter on the Knight.
- 4Repeat.
Animation Module + Securitron Squadron + Krark-Clan Ironworks
- 1Put a +1/+1 counter on a creature you control.
- 2Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 3When the Servo enters the battlefield, Securitron Squadron triggers, putting a +1/+1 counter on the Servo.
- 4Animation Module triggers, holding priority, activate Krark-Clan Ironworks by sacrificing the Servo, adding
.
- 5Resolve the Animation Module trigger, causing you to pay
to create a 1/1 Servo artifact creature token.
- 6Repeat from step 3.
Animation Module + Securitron Squadron + Phyrexian Altar
- 1Put a +1/+1 counter on a creature you control.
- 2Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 3When the Servo enters the battlefield, Securitron Squadron triggers, putting a +1/+1 counter on the Servo.
- 4Animation Module triggers, holding priority, activate Phyrexian Altar by sacrificing the Servo, adding
.
- 5Resolve the Animation Module trigger, causing you to pay
to create a 1/1 Servo artifact creature token.
- 6Repeat from step 3.
Basri's Lieutenant + Securitron Squadron + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing a creature with at least one +1/+1 counter, adding one mana of any color.
- 2Basri's Lieutenant triggers, creating a 2/2 Knight creature token.
- 3When the Knight token enters the battlefield, Securitron Squadron triggers, putting a +1/+1 counter on the Knight.
- 4Repeat.
Basri's Lieutenant + Securitron Squadron + Goblin Bombardment
- 1Activate Goblin Bombardment by sacrificing a creature with at least one +1/+1 counter.
- 2Basri's Lieutenant triggers, creating a 2/2 Knight creature token.
- 3When the Knight token enters the battlefield, Securitron Squadron triggers, putting a +1/+1 counter on the Knight.
- 4Resolve the Goblin Bombardment ability, dealing 1 damage to any target.
- 5Repeat.
Basri's Lieutenant + Securitron Squadron + Blasting Station
- 1Activate Blasting Station by tapping it and sacrificing a creature with at least one +1/+1 counter.
- 2Basri's Lieutenant triggers, creating a 2/2 Knight creature token.
- 3When the Knight token enters the battlefield, Securitron Squadron and Blasting Station trigger.
- 4Resolve the Securitron Squadron trigger, putting a +1/+1 counter on the Knight.
- 5Resolve the Blasting Station trigger, untapping it.
- 6Resolve the Blasting Station ability from step 1, dealing 1 damage to any target.
- 7Repeat.
Basri's Lieutenant + Securitron Squadron + Bartolomé del Presidio
- 1Activate Bartolomé del Presidio by sacrificing a creature with at least one +1/+1 counter.
- 2Basri's Lieutenant triggers, creating a 2/2 Knight creature token.
- 3When the Knight token enters the battlefield, Securitron Squadron triggers, putting a +1/+1 counter on the Knight.
- 4Resolve the Bartolomé del Presidio ability, putting a +1/+1 counter on it.
- 5Repeat.
Related cards and tokens
Legal formats
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Meta decks with Securitron Squadron
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