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Rules guide · Sorcery

Seek the WildsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Game Night· November 16, 2018
Carte Magic Seek the Wilds

Seek the Wilds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Complete guide

Seek the Wilds is a versatile green sorcery that helps you dig for the tools you need to stabilize your board or fix your mana. By looking at the top four cards of your library, you gain a small but significant selection to ensure your next turn is impactful.

Finding Your Way

When you cast Seek the Wilds, you look at the top four cards of your library. From these cards, you are allowed to choose one creature or one land card. If you find something you like, you reveal it and put it into your hand. The remaining cards that you did not choose, or could not choose, are placed on the bottom of your library in any order you prefer.

Step-by-Step Resolution

First, you pay the mana cost of one green and one generic mana to cast the spell. Upon resolution, you look at the top four cards of your library; these cards remain in your library while you look at them. You choose up to one creature or land card to reveal. Finally, you move the revealed card to your hand and the others to the bottom of the deck. Note that you do not shuffle your library after this process.

Strategic Timing

Seek the Wilds is best used in the early game to ensure you don't miss a land drop, or in the late game to find a powerful creature to finish the match. Because it is a sorcery, you must play it during your main phase when the stack is empty. It provides more flexibility than typical land-search spells because it can also find a threat if you already have enough mana.

Common Pitfalls

A common mistake is forgetting that you can only pick one card, even if you see both a creature and a land you want. Additionally, unlike some other green search spells, Seek the Wilds does not allow you to search your entire library; you are limited strictly to the top four cards. If there are no creatures or lands in those four cards, all four go to the bottom and you get nothing.

Interaction examples

Digging for Mana

If you are stuck on two lands and need a specific color, you might cast Farseek to pull a land directly from your deck to the battlefield. However, if you already have your colors but just need more total mana or a blocker, Seek the Wilds is superior because it gives you the choice between a land or a creature from your top four cards.

Replenishing Resources

While Cultivate is excellent for raw card advantage by putting one land into play and one in your hand, it is restricted to basic lands. If you are looking for a powerful creature to win the game, Seek the Wilds allows you to bypass lands entirely to grab a creature, whereas Cultivate can never find a non-land card.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Seek the Wilds

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderdueltlr
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