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Rules guide · Sorcery

Selective AdaptationHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander 2020· April 17, 2020
Carte Magic Selective Adaptation

Selective Adaptation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.

Complete guide

Selective Adaptation is a powerful green sorcery that rewards players for building decks filled with versatile keyword creatures. By digging seven cards deep, you can potentially refill your hand with a variety of threats and cheat a major creature directly onto the battlefield. This card represents the ultimate toolbox for any deck relying on a wide range of combat abilities.

What it Does

When you cast Selective Adaptation, you reveal the top seven cards of your library and search for specific keywords: flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. You can select one card for each of these categories, provided the card has that specific keyword. Once selected, one of those cards enters the battlefield, the rest of the chosen cards go to your hand, and the unselected cards are put into your graveyard.

Resolving Step by Step

First, reveal the top seven cards. Second, check each card for the thirteen listed keywords. If a card has multiple keywords, like flying and lifelink, you must decide which category it occupies if you intend to pick other cards for the remaining categories. Third, designate one of your selected cards to be put onto the battlefield. Fourth, put the remaining selected cards into your hand. Finally, all other revealed cards that were not chosen move to the graveyard.

Common Mistakes

A common error is forgetting that you can only pick one card per keyword category from the seven revealed cards. However, if a single card has two listed keywords, you can't use that one card to 'fill' two slots to get more cards; you simply choose which category it represents. Another mistake is trying to pick cards with keywords not on the list, like ward or protection; only the specific thirteen keywords mentioned in the text are eligible for selection.

When to Play It

This card is best used in Midrange or Commander decks where your creature quality is high. Because it costs six mana, it serves as a late-game stabilizer that can find an indestructible blocker or a lifelink attacker to swing the race in your favor. It also provides excellent card advantage, often acting as a 'draw three or four' spell that also includes a free creature summon.

Interaction examples

Maximizing Selection

If your top seven cards include a creature with Trample and another with Deathtouch, you select both. You choose the Trample creature to enter the battlefield to pressure your opponent and put the Deathtouch creature into your hand for future defense.

Synergy with Large Draws

After using Selective Adaptation to put a massive creature with Indestructible onto the battlefield, you can follow up with Rishkar's Expertise. Since Selective Adaptation likely added several cards to your hand, the Expertise will draw even more cards based on the power of the creature you just cheated into play.

Board Presence and Recovery

If you have a small board, Selective Adaptation can find a creature with Vigilance or Reach to help you stabilize. Once that creature is on the field alongside your existing team, Shamanic Revelation can be cast to draw a card for each, including the new arrival, potentially triggering the Ferocious life gain if your chosen creature has power 4 or greater.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Selective Adaptation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a card has more than one of the listed keywords, you pick which keyword you’re choosing it for. For example, if you choose a card with flying and first strike, you may choose it as the card with flying and choose another card with first strike, or you may choose it as the card with first strike and choose another card with flying.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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