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Selfless SafewrightHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Lorwyn Eclipsed· January 23, 2026
Carte Magic Selfless Safewright

Selfless Safewright is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.

Complete guide

Selfless Safewright is a versatile protector that can jump onto the battlefield at a moment's notice to shield your board. By utilizing the Convoke mechanic, you can use your existing army to pay for its mana cost, making it a surprise defensive tool even when your lands are tapped. Once it enters, it grants total protection to a specific tribe of your choosing, making it a staple for tribal decks.

Casting with Convoke

Selfless Safewright features Flash, allowing you to cast it during an opponent's turn or in response to a spell. To pay its {3}{G}{G} cost, you can use Convoke by tapping untapped creatures you control. Each creature tapped pays for {1} or one mana of its color. Importantly, you can tap creatures with 'summoning sickness' for Convoke, and tapping a creature that is already attacking or blocking won't remove it from combat.

Choosing a Creature Type

When Selfless Safewright enters the battlefield, its triggered ability goes on the stack. You do not choose the creature type until the ability actually resolves. This means your opponents must decide whether to respond to the trigger before they know which type you are going to protect. Once the ability resolves and the choice is made, other permanents you control of that type immediately gain hexproof and indestructible until the end of the turn.

Strategic Timing and Limitations

Because the ability grants protection until end of turn, it is best used in response to board wipes or targeted removal. Note that Selfless Safewright does not protect itself; the ability specifically says 'Other permanents.' Additionally, if you use a mana ability that requires sacrificing a creature to help pay for the spell, that creature is gone before the Convoke step, so it cannot be tapped to reduce the cost further.

Interaction examples

Protecting Your Golems

You have Solemn Simulacrum on the battlefield and your opponent casts a spell to destroy it. You cast Selfless Safewright using Flash. When it enters, you choose 'Golem' as the creature type. Solemn Simulacrum gains hexproof and indestructible, causing the opponent's spell to fizzle because its target is now illegal and would be indestructible anyway.

Doubling the Protection

You control Roaming Throne, and 'Elf' was chosen when it entered. You cast Selfless Safewright. Because Safewright is an Elf, Roaming Throne sees its triggered ability and causes it to trigger an additional time. You can now choose two different creature types (e.g., 'Elf' and 'Golem') or the same type twice. All other creatures of those types gain hexproof and indestructible.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Selfless Safewright

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You choose the creature type as Selfless Safewright's last ability resolves. Once the ability starts to resolve, players can't respond to the choice or take any actions until the ability finishes resolving.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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