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Rules guide · Creature

Selfless SquireHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Murders at Karlov Manor Commander· February 9, 2024
Carte Magic Selfless Squire

Selfless Squire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.

Complete guide

Selfless Squire is a versatile Human Soldier that turns your opponent's aggression into your own strength. By utilizing its Flash ability, you can surprise attackers and create a massive blocker out of nowhere. This card doesn't just save your life; it permanently grows based on the harm you avoided.

What It Does

Selfless Squire has two distinct triggered abilities. The first triggers when it enters the battlefield, creating a continuous effect that prevents all damage that would be dealt to you (the player) for the rest of the turn. The second is a triggered ability that watches for any prevented damage. Whenever damage that would be dealt to you is prevented by any effect—not just its own—you put a +1/+1 counter on the Squire for each point of damage stopped.

How It Resolves Step by Step

First, you cast Selfless Squire, often during an opponent's combat phase. Once it enters the battlefield, its first ability goes on the stack. When that ability resolves, a shield is placed on you for the remainder of the turn. Later in the turn, if a source would deal damage to you, that damage is prevented. This immediately triggers the Squire's second ability. When that second ability resolves, you count how much damage was just prevented and place that many +1/+1 counters on the creature.

Common Mistakes

A common misconception is that the Squire prevents damage to your creatures or planeswalkers; it only protects you, the player. Additionally, remember that the damage prevention effect lasts the entire turn even if the Squire is removed from the battlefield. However, if the Squire is no longer on the battlefield when damage is prevented later in the turn, its second ability cannot trigger to give it counters.

When to Play It

The ideal time to play Selfless Squire is when an opponent is attacking with multiple large creatures or a single lethal threat. Because it has Flash, you can wait until the Declare Attackers or Declare Blockers step to ensure the most damage possible is prevented, maximizing the number of counters the Squire receives before your next turn.

Interaction examples

The Ultimate Combat Trick

If your opponent attacks you with a Solemn Simulacrum and several other creatures for a total of 10 damage, you can flash in Selfless Squire. Its entry ability resolves, preventing that 10 damage. The second ability then triggers, placing ten +1/+1 counters on the Squire, turning your 1/1 into an 11/11 powerhouse instantly.

Doubling the Protection

If you have Roaming Throne on the battlefield with 'Human' chosen as the type, Selfless Squire's enter-the-battlefield ability triggers twice. While the damage prevention doesn't stack (damage is already prevented by the first shield), the Throne also affects the second ability. Every time damage is prevented, the Squire's ability to gain counters triggers an additional time. If 5 damage is prevented, you will put 5 counters on it twice, for a total of 10 counters.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Selfless Squire

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Selfless Squire's first triggered ability prevents all damage that would be dealt to you this turn after the triggered ability resolves, even if Selfless Squire leaves the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Selfless Squire's second triggered ability doesn't trigger only when damage is prevented by its first triggered ability's effect. Any effect that uses the word "prevent" will cause it to trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Selfless Squire
+Wheel of Misfortune
#1

Selfless Squire + Wheel of Misfortune

Infinite +1/+1 counters on a creature
  1. 1Cast Selfless Squire by paying {3}{W}.
  2. 2When Selfless Squire enters the battlefield, its first ability triggers, preventing all damage that would be dealt to you this turn.
  3. 3Cast Wheel of Misfortune by paying {2}{R}, selecting an arbitrarily large number, and dealing that much damage to you if you chose the largest number, which is prevented due to Selfless Squire.
  4. 4Selfless Squire's second ability triggers, putting a number of +1/+1 counters on it equal to the damage prevented.
  5. 5If you didn't choose the largest number, Wheel of Misfortune deals damage equal to that number to each opponent who chose that number.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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