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Rules guide · Sorcery

Selvala's StampedeHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Tarkir: Dragonstorm Commander· April 11, 2025
Carte Magic Selvala's Stampede

Selvala's Stampede is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Complete guide

Selvala's Stampede is a powerful green sorcery that utilizes the Council's dilemma mechanic to flood your battlefield. Whether your opponents choose to face the unknown threats of your library or the known dangers in your hand, you are guaranteed a massive presence. This card excels in multiplayer formats where the votes can scale into a game-ending turn.

How the Vote Works

When Selvala's Stampede resolves, starting with you, each player votes for 'wild' or 'free'. Unlike standard voting where a majority wins, every single vote adds to the spell's effect. You cannot abstain from voting, and because the process happens in turn order, you will know how others voted before it is your turn to choose (if you aren't first) or see how their choices affect the total count.

Step-by-Step Resolution

The spell resolves in a specific sequence. First, you reveal cards from the top of your library until you find a creature card for every 'wild' vote. All these creatures enter the battlefield simultaneously, and then you shuffle the remaining revealed cards back into your library. Finally, for every 'free' vote, you may choose a permanent card from your hand and put it onto the battlefield. These permanent cards enter after the creatures from the library.

Timing and Triggered Abilities

No player can take actions between the voting and the cards entering the battlefield. If the permanents entering cause abilities to trigger, those triggers wait until Selvala's Stampede has completely finished resolving. You then place your triggers on the stack in the order of your choice, followed by your opponents' triggers in turn order.

When to Play It

This sorcery is best utilized when your hand contains high-impact permanents like enchantments or planeswalkers, or when your library is packed with massive creatures. It forces your opponents into a 'lose-lose' situation: let you cheat cards from your hand or gamble on what might be on top of your deck.

Interaction examples

Stacking the Hand

If you cast Rishkar's Expertise first to draw several cards, you increase the density of powerful permanents in your hand. When you subsequently cast Selvala's Stampede, opponents who vote 'free' will be handing you the opportunity to drop those newly drawn high-cost permanents directly onto the field for free.

Recovering and Refueling

After Selvala's Stampede resolves and puts multiple creatures onto the battlefield, you can follow up with Shamanic Revelation. Since the Stampede has already finished resolving and your new creatures are safely on the board, Shamanic Revelation will count all of them, potentially drawing you a massive amount of cards and gaining life if your new creatures have power 4 or greater.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Selvala's Stampede

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You must vote for one of the available options. You can’t abstain.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The creature cards revealed for the wild votes all enter the battlefield at the same time, followed by the permanent cards put onto the battlefield from your hand for the free votes.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Any abilities that trigger because of any of those cards entering the battlefield are put onto the stack at the same time, after Selvala’s Stampede finishes resolving. You choose the order that abilities you control go on the stack, followed by each other player in turn order choosing the order for abilities they control. The last ability to be put on the stack will resolve first.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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