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Sentinel of the Eternal WatchHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic Origins· July 17, 2015
Carte Magic Sentinel of the Eternal Watch

Sentinel of the Eternal Watch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.

Complete guide

Sentinel of the Eternal Watch is a commanding presence on the battlefield, standing tall as a 4/6 Giant Soldier. With its ability to control the flow of battle every turn, it ensures your defense remains solid while disrupting your opponent's primary threats. This creature is a powerhouse in limited formats and multiplayer games where board control is key.

What it Does

Sentinel of the Eternal Watch has two main features: Vigilance and a repeatable triggered ability. Vigilance allows it to attack without tapping, meaning it remains available to block on your opponent's subsequent turn. Its second ability triggers at the beginning of combat on each opponent's turn, forcing one of their creatures to tap down before they even get a chance to declare attackers.

Step-by-Step Resolution

First, the game moves from the Main Phase to the Combat Phase. At the start of the 'Beginning of Combat' step, the Sentinel's ability triggers and you choose a target creature the active player controls. Then, the ability goes on the stack and players may respond. If the ability resolves, the target creature becomes tapped. Only after this process is complete does the game move to the 'Declare Attackers' step, where the opponent can no longer attack with the tapped creature.

Strategic Timing

Because this ability triggers at the beginning of combat, it is highly effective at neutralizing creatures with 'Whenever this creature attacks' abilities. Since the creature is tapped before the Declare Attackers step, those abilities will never trigger. It is best used to target the opponent's largest threat or a creature with evasion that you cannot easily block.

Common Pitfalls

A common mistake is forgetting that this ability triggers on *each* opponent's turn. In a Commander game, this means you can tap a creature for every single player except yourself. Also, remember that tapping a creature that is already tapped is a legal move, but it won't have any additional effect unless you just need to satisfy the targeting requirement.

Interaction examples

Neutralizing a Titan

At the beginning of your opponent's combat, you target their Sun Titan with the Sentinel's ability. The Sun Titan becomes tapped during the Beginning of Combat step. Because it is tapped, the opponent cannot declare it as an attacker, and its ability to return a card from the graveyard will not trigger.

Managing Static Threats

If your opponent controls a Psychosis Crawler, tapping it with Sentinel of the Eternal Watch will prevent it from attacking, but it does not stop its static or triggered abilities. The opponent will still cause life loss whenever they draw a card, even if the Crawler is tapped.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sentinel of the Eternal Watch

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

pioneermodernlegacyvintagecommanderoathbreakerduel
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