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Rules guide · World Enchantment

Serra AviaryHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition IV· January 10, 2011
Carte Magic Serra Aviary

Serra Aviary is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Creatures with flying get +1/+1.

Complete guide

Serra Aviary is a classic World Enchantment that provides a steady power boost to your airborne forces. While its effect is straightforward, its unique 'World' supertype introduces specific rules regarding how it interacts with other permanents on the battlefield. Understanding this card allows you to maximize your aerial advantage while navigating the legacy rules of Magic's earliest years.

Boosting the Skies

The primary function of Serra Aviary is to provide a static +1/+1 buff to every creature with flying. This is a global effect, meaning it applies to your creatures and your opponents' creatures alike. The bonus is applied as long as the creature currently has the flying keyword; if a creature loses flying, it immediately loses the +1/+1 bonus, and conversely, a creature gaining flying will immediately receive the buff.

The World Rule

As a World Enchantment, Serra Aviary is subject to the 'world rule' state-based action. Only one World permanent can exist on the battlefield at any time. If another World permanent enters the battlefield, Serra Aviary is put into its owner's graveyard. If two or more World permanents enter the battlefield at the exact same time, all of them are put into their owners' graveyards.

When to Deploy

You should play Serra Aviary when you have established a board presence with multiple flying creatures, or when you need to push through the final points of damage. Since it is an enchantment, it provides a persistent benefit that doesn't require further mana investment once it is on the field, allowing you to focus your resources on other spells.

Common Mistakes

A frequent oversight is forgetting that the +1/+1 bonus is symmetrical. If your opponent controls flying blockers, you might accidentally make it harder for your own creatures to survive combat. Additionally, players often confuse World Enchantments with standard Enchantments; remember that your own Smothering Tithe or Ghostly Prison will not remove Serra Aviary, as they do not share the 'World' supertype.

Interaction examples

Strategic Synergy

With both cards on the field, your flying creatures are stronger and your opponent is penalized for attacking. Since Ghostly Prison is a standard Enchantment and Serra Aviary is a World Enchantment, they coexist perfectly. Your flying blockers, now buffed to be larger, make it even more difficult for an opponent who has already paid the {2} mana tax to find a profitable attack.

Resource Management

Serra Aviary provides the offensive pressure needed to end the game, while Smothering Tithe ensures you have the mana to protect your board or cast more flyers. If your opponent refuses to pay for Smothering Tithe, you can use the resulting Treasure tokens to pay for Serra Aviary's mana cost or to cast additional spells that grant your creatures flying to trigger the Aviary's bonus.

Static Buff Mechanics

If you control a 1/1 creature with flying, Serra Aviary's static ability applies immediately, making it a 2/2. If an effect causes that creature to lose flying, the buff is removed instantly as a state-based action, and the creature returns to being a 1/1. This does not use the stack and cannot be responded to.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Serra Aviary

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
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