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Serra DiscipleHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dominaria· April 27, 2018
Carte Magic Serra Disciple

Serra Disciple is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying, first strike Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Complete guide

Serra Disciple is a versatile Bird Cleric that rewards players for exploring the rich history of Dominaria. With its efficient keywords and growth potential, it serves as a reliable aerial threat in any deck focused on artifacts or legends. By mastering the historic mechanic, you can quickly turn this small scout into a formidable combatant.

Understanding Historic

The core of Serra Disciple is its ability to grow whenever you cast a historic spell. In Magic: The Gathering, a spell is considered historic if it has the Artifact card type, the Legendary supertype, or the Saga subtype. It is important to remember that 'historic' is a category, not a new type itself; a spell that is both an artifact and legendary only counts as one historic spell, so Serra Disciple will only trigger once.

The Timing of the Trigger

When you cast a historic spell, the Disciple's ability goes on the stack on top of that spell. This means the +1/+1 bonus resolves before the spell that triggered it actually enters the battlefield or takes effect. Even if your opponent uses a counterspell to stop your historic spell, the Serra Disciple will still receive its bonus because the act of casting was successfully completed.

Common Pitfalls

A common mistake involves playing legendary lands. Since lands are 'played' and not 'cast,' they do not trigger Serra Disciple's ability. Similarly, putting an artifact onto the battlefield directly from your hand or library using an effect does not count as casting, so no bonus is granted. The card must be cast as a spell for the ability to activate.

When to Play Serra Disciple

Serra Disciple shines in aggressive strategies where you can chain low-cost artifacts. Because it has first strike, even a single +1/+1 trigger can allow it to win combats against much larger creatures. It is best deployed early so that every subsequent artifact or legendary creature you play contributes to its pressure on the opponent's life total.

Interaction examples

Artifact Acceleration

With Serra Disciple on the battlefield, you cast Ornithopter of Paradise. Since Ornithopter of Paradise is an artifact, it is a historic spell. The Disciple's ability triggers and resolves, making it a 2/2 creature with flying and first strike before the Ornithopter even enters the battlefield.

Stacking the Power

If you control Serra Disciple and cast Esper Sentinel, the Sentinel is an artifact creature and thus historic. The Disciple gets +1/+1 until end of turn. If you then cast another historic spell in the same turn, the bonuses stack, making the Serra Disciple a 3/3 until the turn ends.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Serra Disciple

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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