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Rules guide · Sorcery

Settle the WildsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Alchemy: Innistrad· December 9, 2021
Carte Magic Settle the Wilds

Settle the Wilds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.

Complete guide

Settle the Wilds is a powerful green sorcery from MTG Arena that provides both mana acceleration and card advantage. Unlike traditional search spells, it uses the Seek mechanic to pull specific resources directly from your library without needing to shuffle. This makes it an efficient tool for building your board and finding threats simultaneously.

Understanding Seek

When you cast Settle the Wilds, you use the Seek keyword twice. Seeking means the game randomly chooses a card from your library that matches the criteria and puts it into the designated zone. Because the game engine handles this selection, you do not look at your library, and your library is not shuffled afterward. This ensures you always get a valid card if one exists.

Resolution Step-by-Step

First, the spell identifies a random basic land card in your library and puts it onto the battlefield tapped. Once that land is in play, the spell counts the total number of lands you currently control. Finally, it seeks a permanent card (like a creature, artifact, or enchantment) with a mana value exactly equal to that land count and puts that card into your hand.

Strategic Timing

Since the second part of the spell scales with your land count, playing this later in the game allows you to tutor for powerful high-cost permanents. However, using it on turn three is a common play to secure a four-mana permanent for your next turn, ensuring you never miss a beat in your curve.

Common Mistakes

A frequent error is miscalculating the mana value for the second Seek effect. The spell counts your lands AFTER the new basic land has been put onto the battlefield. If you have three lands and cast Settle the Wilds, you will seek a permanent with mana value four, not three.

Interaction examples

Ramping Early

If you control three Forest cards and cast Settle the Wilds, you first Seek a basic land and put it onto the battlefield tapped. You now control four lands. The spell then Seeks a permanent card with a mana value of four from your library and puts it into your hand.

Comparison with Cultivate

While Cultivate lets you choose two basic lands and requires shuffling, Settle the Wilds only gives you one land but replaces the second land with a non-land permanent. Settle the Wilds is often better in decks that need to find specific win conditions rather than just color fixing.

Late Game Value

If you have used Farseek earlier to reach six lands, casting Settle the Wilds will put you at seven lands. You will then Seek a permanent with mana value seven, allowing you to find a massive finisher directly from your deck.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Settle the Wilds

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorbrawlcompetitivebrawl
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