Shaman of the Pack is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, target opponent loses life equal to the number of Elves you control.
Complete guide
Shaman of the Pack is a powerful finisher for Elf-themed decks, turning your board presence into direct damage. By counting every Elf you control, it can often end a game the moment it touches the battlefield.
What It Does
This creature has a triggered ability that triggers the moment it enters the battlefield. It targets a single opponent, and that opponent will lose life based on the total number of Elves you have under your control.
How It Resolves
Once the ability is put on the stack, you choose a target opponent. The game checks the number of Elves you control only when the ability actually resolves, not when it is first triggered. If Shaman of the Pack is still on the battlefield at that time, it counts itself toward the total.
Common Mistakes
A common error is forgetting that the life loss is calculated upon resolution. If your opponent casts a removal spell in response to the trigger and destroys one of your Elves, that Elf will not be counted when the life loss occurs. Conversely, if you put more Elves onto the battlefield in response, the life loss will increase.
When to Play It
You should aim to play Shaman of the Pack when your board is wide with Elves to maximize the life loss. It is also an excellent target for 'flicker' effects or graveyard recursion to repeatedly drain your opponent's life total.
Interaction examples
If you control no other creatures and cast Shaman of the Pack, its ability triggers. When it resolves, it counts itself as an Elf you control, and the target opponent loses 1 life.
If you have Solemn Simulacrum on the battlefield and cast Shaman of the Pack, the ability will only count Shaman of the Pack. Since Solemn Simulacrum is a Golem and not an Elf, the opponent loses only 1 life.
If you control Sakura-Tribe Elder and Shaman of the Pack enters, the trigger goes on the stack. If you sacrifice Sakura-Tribe Elder to find a land before the trigger resolves, it won't be counted because it is no longer on the battlefield and it wasn't an Elf anyway.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Shaman of the Pack
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Count the number of Elves you control as Shaman of the Pack’s ability resolves, including Shaman of the Pack if it’s still on the battlefield, to determine how much life is lost.
No other card is named in this ruling.
Legal formats
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Meta decks with Shaman of the Pack
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Sakura-Tribe Elder