Shaman en-Kor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
How it works : Shaman en-Kor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When you redirect combat damage it is still combat damage.
No other card is named in this ruling.
- #2· Wizards of the Coast
The ability of this card does not do anything to stop Trample damage from being assigned to the defending player.
No other card is named in this ruling.
- #3· Wizards of the Coast
It can redirect damage to itself.
No other card is named in this ruling.
- #4· Wizards of the Coast
It is possible to redirect more damage to a creature than that creature’s toughness.
No other card is named in this ruling.
- #5· Wizards of the Coast
You can use this ability as much as you want prior to damage being dealt.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Monk Gyatso + Shaman en-Kor
- 1Activate Shaman en-Kor's equip ability by paying
, targeting the affinity creature.
- 2Monk Gyatso triggers, airbending the targeted creature.
- 3The Shaman en-Kor ability fizzles due to no longer having a legal target.
- 4Cast the creature from exile by paying
due to its affinity ability.
- 5Repeat.
Monk Gyatso + Shaman en-Kor + Semblance Anvil
- 1Activate Shaman en-Kor by paying
, targeting itself.
- 2Monk Gyatso triggers, airbending Shaman en-Kor.
- 3The Shaman en-Kor ability fizzles due to no longer having a legal target.
- 4Cast Shaman en-Kor from exile by paying
due to Semblance Anvil.
- 5Repeat.
Monk Gyatso + Planar Gate + Shaman en-Kor
- 1Activate Shaman en-Kor by paying
, targeting itself.
- 2Monk Gyatso triggers, airbending Shaman en-Kor.
- 3The Shaman en-Kor ability fizzles due to no longer having a legal target.
- 4Cast Shaman en-Kor from exile by paying
due to Planar Gate.
- 5Repeat.
Crackdown Construct + Shaman en-Kor
- 1Activate Shaman en-Kor's 0 mana ability targeting a creature you control.
- 2Crackdown Construct gets +1/+1 until end of turn.
- 3Repeat.
Daru Spiritualist + Starlit Sanctum + Shaman en-Kor
- 1Activate Shaman en-Kor by paying
, targeting Daru Spiritualist.
- 2Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn.
- 3Repeat an arbitrarily large number of times.
- 4Activate Starlit Sanctum's second ability by paying
, tapping it and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.
Ayli, Eternal Pilgrim + Daru Spiritualist + Shaman en-Kor
- 1Activate Shaman en-Kor's first ability by paying
, targeting Daru Spiritualist.
- 2Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn.
- 3Resolve the Shaman en-Kor ability, causing the next one damage dealt to Shaman en-Kor this turn to be dealt to Daru Spiritualist instead.
- 4Repeat an arbitrarily large number of times.
- 5Activate Ayli's first ability by paying
and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.
Daru Spiritualist + Shaman en-Kor + Worthy Cause
- 1Activate Shaman en-Kor's first ability by paying
, targeting Daru Spiritualist.
- 2Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn.
- 3Resolve the Shaman en-Kor ability, causing the next one damage dealt to Shaman en-Kor this turn to be dealt to Daru Spiritualist instead.
- 4Repeat an arbitrarily large number of times.
- 5Cast Worthy Cause by paying
and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.
Shaman en-Kor + Task Force + Worthy Cause
- 1Activate Shaman en-Kor's first ability by paying
, targeting Task Force.
- 2Task Force triggers, giving itself +0/+3 until end of turn.
- 3Resolve Shaman en-Kor's ability, causing the next one damage dealt to Shaman en-Kor this turn to be dealt to Task Force instead.
- 4Repeat an arbitrarily large number of times.
- 5Cast Worthy Cause by paying
and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
Legal formats
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Meta decks with Shaman en-Kor
No archived Top 8 deck with this card yet.













