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Rules guide · Artifact

Planar GateHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Masters Edition IV· January 10, 2011
Carte Magic Planar Gate

Planar Gate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Creature spells you cast cost {2} less to cast.

Complete guide

Looking to build a massive army without breaking the mana bank? Planar Gate is a classic artifact that acts as a powerful cost-reducer for your creature-heavy decks. By simplifying the generic mana requirements of your spells, it ensures your biggest threats hit the table rounds earlier than expected.

What It Does

Planar Gate provides a static ability that reduces the cost of every creature spell you cast by two generic mana. This effect applies to any card that has the 'Creature' type, including Artifact Creatures or Enchantment Creatures. It is important to note that this only reduces the generic portion of a spell's cost; it cannot reduce colored mana requirements or make a spell cost less than zero.

Step-by-Step Resolution

When you cast a creature spell, you first determine the total cost. Start with the mana cost printed on the card, add any additional costs (like kicker), and then apply cost reducers like Planar Gate. For example, if a creature costs four generic and one green mana, Planar Gate subtracts two from the generic portion, resulting in a final cost of two generic and one green. This calculation happens entirely during the casting process before you pay mana.

Common Mistakes

A frequent error is assuming Planar Gate affects all players; however, the Oracle text clarifies it only applies to spells 'you' cast. Additionally, if you have multiple Planar Gates on the battlefield, their effects are cumulative. Two Gates will reduce costs by four generic mana. Remember, if a spell only costs one generic mana, Planar Gate will reduce that one mana to zero, but the 'leftover' reduction does not apply to other spells or colored mana.

When to Play It

Planar Gate is most effective in decks featuring high-cost creatures or strategies that aim to cast multiple creatures in a single turn. Because it costs six mana to deploy, you should prioritize playing it when you have a hand full of creatures that will benefit from the discount immediately on subsequent turns.

Interaction examples

Scaling Your Army

With Planar Gate on the battlefield, your creature spells cost two less to cast. If you then cast Vanquisher's Banner and choose a creature type, you create a powerful engine. Every time you cast a creature of that type, Planar Gate reduces the cost, and the Banner rewards you by drawing a card, allowing you to chain cheap creatures together rapidly.

Mana Acceleration

To get Planar Gate onto the battlefield faster, you can use Gilded Lotus to provide three mana of any one color. Once Planar Gate is active, a creature that normally costs seven generic mana would only cost five. The combination of high-volume mana production and significant cost reduction allows you to bypass the traditional mana curve entirely.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Planar Gate

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Works on all spells with the type Creature, even if the spell has another type like Artifact or Enchantment.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Multiple Gates are cumulative. Two will reduce the cost by up to {4}, and so on.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Only works for its controller, not all players.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Only reduces the generic mana portion of a spell's cost. If the cost does not include generic mana or includes less than {2}, you get a reduced or null effect from this card.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Monk Gyatso
+Lightning Greaves
+Planar Gate
#1

Monk Gyatso + Lightning Greaves + Planar Gate

Infinite creature LTBInfinite creature ETBInfinite storm count
  1. 1Activate Lightning Greaves's equip ability by paying {0}, targeting another nontoken creature you control.
  2. 2Monk Gyatso triggers, airbending the targeted creature.
  3. 3The Lightning Greaves ability fizzles due to no longer having a legal target.
  4. 4Cast the creature from exile by paying {0} due to Planar Gate.
  5. 5Repeat.
Monk Gyatso
+Shuko
+Planar Gate
#2

Monk Gyatso + Shuko + Planar Gate

Infinite creature LTBInfinite creature ETBInfinite storm count
  1. 1Activate Shuko's equip ability by paying {0}, targeting another nontoken creature you control.
  2. 2Monk Gyatso triggers, airbending the targeted creature.
  3. 3The Shuko ability fizzles due to no longer having a legal target.
  4. 4Cast the creature from exile by paying {0} due to Planar Gate.
  5. 5Repeat.
Monk Gyatso
+Planar Gate
+Nomads en-Kor
#3

Monk Gyatso + Planar Gate + Nomads en-Kor

Infinite creature LTBInfinite creature ETBInfinite storm count
  1. 1Activate Nomads en-Kor by paying {0}, targeting itself.
  2. 2Monk Gyatso triggers, airbending Nomads en-Kor.
  3. 3The Nomads en-Kor ability fizzles due to no longer having a legal target.
  4. 4Cast Nomads en-Kor from exile by paying {0} due to Planar Gate.
  5. 5Repeat.
Appa, Steadfast Guardian
+Planar Gate
+Aang, Airbending Master
#4

Appa, Steadfast Guardian + Planar Gate + Aang, Airbending Master

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens
  1. 1Cast Appa either from your hand or from the command zone by paying {W}{W} plus commander tax if applicable.
  2. 2When Appa enters, it triggers, airbending Aang.
  3. 3Cast Aang from exile by paying {0}.
  4. 4Appa triggers, creating a 1/1 Ally creature token.
  5. 5When Aang enters, it triggers, airbending Appa.
  6. 6Cast Appa from exile by paying {0}.
  7. 7Repeat from step 2.
Monk Gyatso
+Warrior en-Kor
+Planar Gate
#5

Monk Gyatso + Warrior en-Kor + Planar Gate

Infinite creature LTBInfinite creature ETBInfinite storm count
  1. 1Activate Warrior en-Kor by paying {0}, targeting itself.
  2. 2Monk Gyatso triggers, airbending Warrior en-Kor.
  3. 3The Warrior en-Kor ability fizzles due to no longer having a legal target.
  4. 4Cast Warrior en-Kor from exile by paying {0} due to Planar Gate.
  5. 5Repeat.
Monk Gyatso
+Planar Gate
+Shaman en-Kor
#6

Monk Gyatso + Planar Gate + Shaman en-Kor

Infinite creature LTBInfinite creature ETBInfinite storm count
  1. 1Activate Shaman en-Kor by paying {0}, targeting itself.
  2. 2Monk Gyatso triggers, airbending Shaman en-Kor.
  3. 3The Shaman en-Kor ability fizzles due to no longer having a legal target.
  4. 4Cast Shaman en-Kor from exile by paying {0} due to Planar Gate.
  5. 5Repeat.
Monk Gyatso
+Planar Gate
+Outrider en-Kor
#7

Monk Gyatso + Planar Gate + Outrider en-Kor

Infinite creature LTBInfinite creature ETBInfinite storm count
  1. 1Activate Outrider en-Kor by paying {0}, targeting itself.
  2. 2Monk Gyatso triggers, airbending Outrider en-Kor.
  3. 3The Outrider en-Kor ability fizzles due to no longer having a legal target.
  4. 4Cast Outrider en-Kor from exile by paying {0} due to Planar Gate.
  5. 5Repeat.
Monk Gyatso
+Planar Gate
+Umbral Mantle
#8

Monk Gyatso + Planar Gate + Umbral Mantle

Infinite creature LTBInfinite creature ETBInfinite storm count
  1. 1Activate Umbral Mantle's equip ability by paying {0}, targeting another nontoken creature you control.
  2. 2Monk Gyatso triggers, airbending the targeted creature.
  3. 3The Umbral Mantle ability fizzles due to no longer having a legal target.
  4. 4Cast the creature from exile by paying {0} due to Planar Gate.
  5. 5Repeat.
03

Legal formats

legacyvintagepennycommanderoathbreakerduelpredh
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