Nomads en-Kor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
How it works : Nomads en-Kor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When you redirect combat damage it is still combat damage.
No other card is named in this ruling.
- #2· Wizards of the Coast
The ability of this card does not do anything to stop Trample damage from being assigned to the defending player.
No other card is named in this ruling.
- #3· Wizards of the Coast
It can redirect damage to itself.
No other card is named in this ruling.
- #4· Wizards of the Coast
It is possible to redirect more damage to a creature than that creature's toughness.
No other card is named in this ruling.
- #5· Wizards of the Coast
You can use this ability as much as you want prior to damage being dealt.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Monk Gyatso + Nomads en-Kor
- 1Activate Nomads en-Kor's equip ability by paying
, targeting the affinity creature.
- 2Monk Gyatso triggers, airbending the targeted creature.
- 3The Nomads en-Kor ability fizzles due to no longer having a legal target.
- 4Cast the creature from exile by paying
due to its affinity ability.
- 5Repeat.
Monk Gyatso + Nomads en-Kor + Semblance Anvil
- 1Activate Nomads en-Kor by paying
, targeting itself.
- 2Monk Gyatso triggers, airbending Nomads en-Kor.
- 3The Nomads en-Kor ability fizzles due to no longer having a legal target.
- 4Cast Nomads en-Kor from exile by paying
due to Semblance Anvil.
- 5Repeat.
Cephalid Illusionist + Nomads en-Kor
- 1Activate Nomads en-Kor by paying
, targeting Cephalid Illusionist.
- 2Cephalid Illusionist triggers, causing you to mill three cards.
- 3Resolve the Nomads en-Kor ability.
- 4Repeat.
Cephalid Illusionist + Nomads en-Kor + Narcomoeba + Dread Return
- 1Activate Nomads en-Kor, targeting Cephalid Illusionist.
- 2Mill 3.
- 3Repeat this process until you mill your entire library.
- 4When you mill Narcomoeba, put it on the battlefield.
- 5Flashback Dread Return, sacrificing Nomads en-Kor, Cephalid Illusionist, and Narcomoeba, targeting Thassa's Oracle.
- 6Resolve Thassa's Oracle's trigger with no cards in your library.
Monk Gyatso + Planar Gate + Nomads en-Kor
- 1Activate Nomads en-Kor by paying
, targeting itself.
- 2Monk Gyatso triggers, airbending Nomads en-Kor.
- 3The Nomads en-Kor ability fizzles due to no longer having a legal target.
- 4Cast Nomads en-Kor from exile by paying
due to Planar Gate.
- 5Repeat.
Crackdown Construct + Nomads en-Kor
- 1Activate Nomads en-Kor's ability.
- 2Crackdown Construct gets +1/+1 until end of turn.
- 3Repeat.
Nomads en-Kor + Task Force + Worthy Cause
- 1Activate Nomads en-Kor by paying
, targeting Task Force.
- 2Task Force triggers, giving itself +0/+3 until end of turn.
- 3Resolve Nomads en-Kor's ability, causing the next one damage dealt to Nomads en-Kor this turn to be dealt to Task Force instead.
- 4Repeat an arbitrarily large number of times.
- 5Cast Worthy Cause by paying
and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
Daru Spiritualist + Nomads en-Kor + Worthy Cause
- 1Activate Nomads en-Kor's first ability by paying
, targeting Daru Spiritualist.
- 2Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn.
- 3Resolve the Nomads en-Kor ability, causing the next one damage dealt to Nomads en-Kor this turn to be dealt to Daru Spiritualist instead.
- 4Repeat an arbitrarily large number of times.
- 5Cast Worthy Cause by paying
and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.
Legal formats
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Meta decks with Nomads en-Kor
No archived Top 8 deck with this card yet.














