Noosegraf Mob is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
How it works : Noosegraf Mob
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If Noosegraf Mob is no longer on the battlefield or no longer has +1/+1 counters on it as its triggered ability resolves, you can’t remove a counter from it and won’t get a Zombie token.
Card named in this ruling
- #2· Wizards of the Coast
You can’t remove more than one +1/+1 counter from Noosegraf Mob at once to get more Zombie tokens, and you can’t choose not to remove a counter.
Card named in this ruling
- #3· Wizards of the Coast
Noosegraf Mob’s triggered ability resolves before the spell that caused it to trigger.
No other card is named in this ruling.
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Meta decks with Noosegraf Mob
No archived Top 8 deck with this card yet.





