Noose Constrictor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Reach Discard a card: This creature gets +1/+1 until end of turn.
Complete guide
Noose Constrictor is a versatile green creature that offers both defensive utility and the potential for explosive power. As a functional reprint of the classic Wild Mongrel, it allows you to turn any card in your hand into a temporary combat boost while punishing fliers with its Reach keyword.
Understanding the Mechanic
Noose Constrictor features a keyword ability and an activated ability. Reach allows it to block creatures with Flying even though it does not have Flying itself. Its activated ability has a cost of 'Discard a card' and an effect of '+1/+1 until end of turn.' Because this ability has no mana cost and no 'once per turn' restriction, you can activate it as many times as you have cards to discard.
Step-by-Step Resolution
When you choose to activate Noose Constrictor's ability, you first announce the ability and place it on the stack. You then pay the cost by choosing a card from your hand and putting it into your graveyard. Once the cost is paid, players may respond; if no one does, the ability resolves and Noose Constrictor receives its +1/+1 bonus. If you discard multiple cards, each activation goes on the stack separately and resolves one by one.
Common Mistakes to Avoid
A common error is forgetting that the +1/+1 bonus only lasts until the end of the current turn. Additionally, players sometimes forget that discarding a card is a cost, not an effect. This means that even if the ability is countered or the creature is destroyed in response, you do not get your discarded card back. Also, keep in mind that Reach does not grant Flying; Noose Constrictor can block fliers, but it cannot be blocked as if it were a flying creature itself.
Strategic Timing
Timing is everything with Noose Constrictor. It is often best to wait until the 'Declare Blockers' or 'Assign Damage' steps to discard cards. This forces your opponent to commit to their spells or blocks first. It also serves as a 'madness' enabler or a way to fill your graveyard for other effects while simultaneously winning combat trades or surviving damage-based removal.
Interaction examples
If your opponent attacks with Birds of Paradise, Noose Constrictor can use its Reach ability to be declared as a legal blocker. Even though Birds of Paradise has Flying, Reach allows the Snake to intercept it in the air.
Suppose your opponent tries to use a spell to deal 2 damage to your Noose Constrictor. While that spell is on the stack, you can discard Llanowar Elves to activate the Constrictor's ability. The ability resolves first, making the Snake a 3/3, allowing it to survive the 2 damage when the opponent's spell finally resolves.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Noose Constrictor
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
The Gitrog Monster + Dakmor Salvage + Noose Constrictor
- 1Activate Noose Constrictor by discarding Dakmor Salvage.
- 2The Gitrog Monster's third ability triggers, causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand.
- 3Resolve the Noose Constrictor ability, giving it +1/+1 until end of turn.
- 4Repeat.
Disa the Restless + Cloudstone Curio + Noose Constrictor
- 1Activate Noose Constrictor by discarding a nonartifact Lhurgoyf card.
- 2Disa the Restless' first ability triggers, putting the discarded Lhurgoyf from your graveyard onto the battlefield.
- 3When the Lhurgoyf enters the battlefield, Cloudstone Curio triggers, returning another nontoken nonartifact Lhurgoyf from the battlefield to your hand.
- 4Resolve the Noose Constrictor ability from step 1, giving it +1/+1 until end of turn.
- 5Repeat.
Ovalchase Daredevil + Chalk Outline + Noose Constrictor
- 1Cause an artifact to enter the battlefield under your control.
- 2Ovalchase Daredevil triggers, returning itself from your graveyard to your hand.
- 3Chalk Outline triggers. Holding priority, activate Noose Constrictor by discarding Ovalchase Daredevil.
- 4Resolve the Chalk Outline trigger, creating a 2/2 Detective creature token and a Clue token.
- 5Repeat from step 2.
Matoya, Archon Elder + Curator of Mysteries + Noose Constrictor
- 1Activate Noose Constrictor by discarding a card.
- 2Curator of Mysteries triggers, causing you to scry 1.
- 3Matoya triggers, causing you to draw a card.
- 4Resolve the Noose Constrictor ability.
- 5Repeat.
Eligeth, Crossroads Augur + Curator of Mysteries + Noose Constrictor
- 1Activate Noose Constrictor by discarding a card.
- 2Curator of Mysteries triggers, causing you to draw a card due to Eligeth.
- 3Resolve the Noose Constrictor ability, giving it +1/+1 until end of turn.
- 4Repeat.
Slogurk, the Overslime + Primal Prayers + Noose Constrictor + Decoction Module
- 1Activate Noose Constrictor by discarding a land card.
- 2Slogurk triggers, putting a +1/+1 counter on it.
- 3Resolve the Noose Constrictor ability.
- 4Repeat from step 1 two additional times.
- 5Activate Slogurk by removing three +1/+1 counters from it, returning it from the battlefield to your hand.
- 6When Slogurk leaves the battlefield, it triggers, returning three land cards from your graveyard to your hand.
- 7Cast Slogurk by paying
due to Primal Prayers.
- 8When Slogurk enters, Decoction Module triggers, causing you to get
.
Evolution Witness + Thran Vigil + Noose Constrictor
- 1Put a +1/+1 counter on Evolution Witness.
- 2Evolution Witness triggers, returning an artifact or creature card from your graveyard to your hand.
- 3Thran Vigil triggers. Holding priority, activate Noose Constrictor by discarding an artifact or creature card.
- 4Resolve the Thran Vigil ability, putting a +1/+1 counter on Evolution Witness.
- 5Repeat from step 2.
Vilis, Broker of Blood + Feast of Sanity + Noose Constrictor
- 1Activate Noose Constrictor by discarding a card.
- 2Feast of Sanity triggers, dealing 1 damage to you and causing you to gain 1 life.
- 3Vilis triggers, causing you to draw a card.
- 4Resolve the Noose Constrictor ability, giving Noose Constrictor +1/+1 until end of turn
- 5Repeat
Legal formats
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Meta decks with Noose Constrictor
No archived Top 8 deck with this card yet.



Birds of Paradise
Llanowar Elves














