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Rules guide · Instant

Worthy CauseHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Tempest· October 14, 1997
Carte Magic Worthy Cause

Worthy Cause is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.

How it works : Worthy Cause

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Outrider en-Kor
+Task Force
+Worthy Cause
#1

Outrider en-Kor + Task Force + Worthy Cause

Infinite lifegain
  1. 1Activate Outrider en-Kor by paying {0}, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 until end of turn.
  3. 3Resolve Outrider en-Kor's ability, causing the next one damage dealt to Outrider en-Kor this turn to be dealt to Task Force instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
Nomads en-Kor
+Task Force
+Worthy Cause
#2

Nomads en-Kor + Task Force + Worthy Cause

Infinite lifegain
  1. 1Activate Nomads en-Kor by paying {0}, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 until end of turn.
  3. 3Resolve Nomads en-Kor's ability, causing the next one damage dealt to Nomads en-Kor this turn to be dealt to Task Force instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
Daru Spiritualist
+Nomads en-Kor
+Worthy Cause
#3

Daru Spiritualist + Nomads en-Kor + Worthy Cause

Infinite lifegain
  1. 1Activate Nomads en-Kor's first ability by paying {0}, targeting Daru Spiritualist.
  2. 2Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn.
  3. 3Resolve the Nomads en-Kor ability, causing the next one damage dealt to Nomads en-Kor this turn to be dealt to Daru Spiritualist instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.
Outrider en-Kor
+Daru Spiritualist
+Worthy Cause
#4

Outrider en-Kor + Daru Spiritualist + Worthy Cause

Infinite lifegain
  1. 1Pay {0} to activate Outrider en-Kor, targeting Daru Spiritualist.
  2. 2Daru Spiritualist triggers, giving itself +0/+2 untill end of turn.
  3. 3Repeat steps 1-2 untill Daru Spiritualist has infinite toughness.
  4. 4Pay {W} to cast Worthy Cause, sacrificing Daru Spiritualist and gaining life equal to its toughness.
Daru Spiritualist
+Shaman en-Kor
+Worthy Cause
#5

Daru Spiritualist + Shaman en-Kor + Worthy Cause

Infinite lifegain
  1. 1Activate Shaman en-Kor's first ability by paying {0}, targeting Daru Spiritualist.
  2. 2Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn.
  3. 3Resolve the Shaman en-Kor ability, causing the next one damage dealt to Shaman en-Kor this turn to be dealt to Daru Spiritualist instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.
Shaman en-Kor
+Task Force
+Worthy Cause
#6

Shaman en-Kor + Task Force + Worthy Cause

Infinite lifegain
  1. 1Activate Shaman en-Kor's first ability by paying {0}, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 until end of turn.
  3. 3Resolve Shaman en-Kor's ability, causing the next one damage dealt to Shaman en-Kor this turn to be dealt to Task Force instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
Daru Spiritualist
+Warrior en-Kor
+Worthy Cause
#7

Daru Spiritualist + Warrior en-Kor + Worthy Cause

Infinite lifegain
  1. 1Activate Warrior en-Kor's first ability by paying {0}, targeting Daru Spiritualist.
  2. 2Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn.
  3. 3Resolve the Warrior en-Kor ability, causing the next one damage dealt to Warrior en-Kor this turn to be dealt to Daru Spiritualist instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.
Warrior en-Kor
+Task Force
+Worthy Cause
#8

Warrior en-Kor + Task Force + Worthy Cause

Infinite lifegain
  1. 1Activate Warrior en-Kor by paying {0}, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 until end of turn.
  3. 3Resolve Warrior en-Kor's ability, causing the next one damage dealt to Warrior en-Kor this turn to be dealt to Task Force instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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