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Rules guide · Creature

Task ForceHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Mercadian Masques· October 4, 1999
Carte Magic Task Force

Task Force is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Complete guide

Task Force is a resilient Human Rebel from the Mercadian Masques era that thrives on attention. By converting targeting spells and abilities into a defensive boost, it can quickly become an immovable wall on the battlefield. Understanding how its triggered ability stacks is key to maximizing its potential in any white-based deck.

What It Does

Task Force has a triggered ability that triggers whenever it becomes the target of a spell or ability. Each time this happens, Task Force gains +0/+3 until the end of the turn. This is not a replacement effect or a static buff; it is a triggered ability that goes on the stack as soon as the targeting spell is cast or the ability is activated.

How It Resolves Step by Step

First, a player casts a spell or activates an ability that targets Task Force. Second, Task Force's triggered ability is put onto the stack on top of that spell or ability. Third, the +0/+3 bonus resolves first, increasing Task Force's toughness immediately. Finally, the original spell or ability resolves. Because the bonus lasts until end of turn, multiple targets will result in a cumulative toughness increase.

Common Mistakes

A common point of confusion is whether the bonus applies if the targeting spell is countered. Since the ability triggers when Task Force 'becomes the target,' the +0/+3 will still happen even if the spell that targeted it never resolves. Additionally, remember that this ability triggers for both your own spells and your opponent's spells, but it only grants toughness, not power.

When to Play It

Task Force is best utilized in defensive strategies or combo decks that care about high toughness. It is particularly effective against 'ping' effects (spells that deal 1 damage), as the targeting act itself will buff Task Force's toughness before the damage is dealt, often keeping it alive through multiple small attacks or spells.

Interaction examples

Enhancing the Trigger

If Roaming Throne is on the battlefield with 'Human' or 'Rebel' chosen as its type, Task Force's ability will trigger an additional time. When you target Task Force with a spell, instead of getting +0/+3, you will get two separate triggers resulting in a total of +0/+6.

Interacting with Non-Targeting Entries

When Solemn Simulacrum enters the battlefield, you search for a land. This ability does not target Task Force, so no bonus is granted. Similarly, if Solemn Simulacrum dies and you draw a card, that ability also doesn't target, meaning Task Force remains a 1/3.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Task Force

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The +0/+3 bonus is added as a triggered ability upon the casting/activating of a spell or ability which targets this card.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Outrider en-Kor
+Task Force
+Worthy Cause
#1

Outrider en-Kor + Task Force + Worthy Cause

Infinite lifegain
  1. 1Activate Outrider en-Kor by paying {0}, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 until end of turn.
  3. 3Resolve Outrider en-Kor's ability, causing the next one damage dealt to Outrider en-Kor this turn to be dealt to Task Force instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
Task Force
+Animal Boneyard
+Outrider en-Kor
#2

Task Force + Animal Boneyard + Outrider en-Kor

Infinite lifegain
  1. 1Pay {0} to activate Outrider en-Kor, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 untill end of turn.
  3. 3Repeat steps 1-2 untill Task Force has infinite toughness.
  4. 4Tap the land equiped with Animal Boneyard, sacrificing Task Force and gaining life equal to its toughness.
Outrider en-Kor
+Task Force
+Miren, the Moaning Well
#3

Outrider en-Kor + Task Force + Miren, the Moaning Well

Infinite lifegain
  1. 1Pay {0} to activate Outrider en-Kor, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 untill end of turn.
  3. 3Repeat steps 1-2 untill Task Force has infinite toughness.
  4. 4Pay {3} and tap Miren, the Moaning Well, sacrificing Task Force and gaining life equal to its toughness.
Nomads en-Kor
+Task Force
+Worthy Cause
#4

Nomads en-Kor + Task Force + Worthy Cause

Infinite lifegain
  1. 1Activate Nomads en-Kor by paying {0}, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 until end of turn.
  3. 3Resolve Nomads en-Kor's ability, causing the next one damage dealt to Nomads en-Kor this turn to be dealt to Task Force instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
Task Force
+Animal Boneyard
+Nomads en-Kor
#5

Task Force + Animal Boneyard + Nomads en-Kor

Infinite lifegain
  1. 1Activate Nomads en-Kor by paying {0}.
  2. 2Task Force triggers, giving it +0/+3 until end of turn.
  3. 3Repeat an arbitrarily large number of times.
  4. 4Activate the land with Animal Boneyard attached by tapping it and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
Shaman en-Kor
+Task Force
+Worthy Cause
#6

Shaman en-Kor + Task Force + Worthy Cause

Infinite lifegain
  1. 1Activate Shaman en-Kor's first ability by paying {0}, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 until end of turn.
  3. 3Resolve Shaman en-Kor's ability, causing the next one damage dealt to Shaman en-Kor this turn to be dealt to Task Force instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
Warrior en-Kor
+Task Force
+Worthy Cause
#7

Warrior en-Kor + Task Force + Worthy Cause

Infinite lifegain
  1. 1Activate Warrior en-Kor by paying {0}, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 until end of turn.
  3. 3Resolve Warrior en-Kor's ability, causing the next one damage dealt to Warrior en-Kor this turn to be dealt to Task Force instead.
  4. 4Repeat an arbitrarily large number of times.
  5. 5Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.
Doran, the Siege Tower
+Task Force
+Lightning Greaves
#8

Doran, the Siege Tower + Task Force + Lightning Greaves

Infinite combat damage to one opponent
  1. 1Activate Lightning Greaves' equip ability by paying {0}, targeting Task Force.
  2. 2Task Force triggers, giving itself +0/+3 until end of turn.
  3. 3Resolve the Lightning Greaves ability, attaching it to Task Force.
  4. 4Activate Lightning Greaves' equip ability by paying {0}, attaching it to another creature you control.
  5. 5Repeat an arbitrarily large number of times.
  6. 6Deal combat damage to an opponent with Task Force, causing the opponent to lose the game due to having zero or less life.
03

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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Meta decks with Task Force

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