Sheoldred's Edict is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.
Complete guide
Sheoldred's Edict is a versatile and powerful removal spell from the Phyrexia: All Will Be One set. It offers a unique take on the classic edict effect by allowing you to choose exactly which category of permanent your opponents must lose.
What It Does
Sheoldred's Edict is a modal instant that forces each opponent to sacrifice a specific type of permanent: a nontoken creature, a creature token, or a planeswalker. Because the spell says 'each opponent,' it is particularly effective in multiplayer formats like Commander, bypassing hexproof and ward protections since it does not target the players or their permanents.
How It Resolves Step by Step
First, as you cast the spell, you choose one of the three modes. Once the spell begins to resolve, your opponents, in turn order, choose a permanent they control that matches the chosen mode. Finally, all chosen permanents are sacrificed simultaneously. If an opponent doesn't control a permanent of the chosen type, they simply do nothing for that effect.
Common Mistakes
A common error is attempting to target a specific creature; remember, your opponent chooses what to sacrifice, not you. Additionally, players often forget that this spell cannot hit artifacts or enchantments that aren't also creatures or planeswalkers. Always check the board state to ensure your opponent has a permanent of the type you are selecting.
When to Play It
The best time to cast Sheoldred's Edict is when your opponent relies on a single, powerful threat, such as a large nontoken commander or a dangerous planeswalker. Because it is an instant, you can cast it during an opponent's end step or in response to a spell that would protect their creatures from targeted destruction.
Interaction examples
On turn one, you can cast Dark Ritual to add three black mana to your pool. You can then use two of that mana to cast Sheoldred's Edict immediately, forcing an opponent to sacrifice their early-game nontoken creature or a planeswalker if they managed to play one through similar acceleration.
If your opponent has a powerful creature token and a massive nontoken creature, you can cast Vampiric Tutor on their end step to place Sheoldred's Edict on top of your library. After drawing it, you cast it choosing the mode that corresponds to their most threatening permanent, ensuring they cannot save it with hexproof.
If an opponent has created multiple 1/1 Soldier tokens, you cast Sheoldred's Edict and choose the second mode. The opponent must choose one of those tokens to sacrifice. While less effective against large swarms, it is perfect for removing a single, massive token like a Marit Lage.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Sheoldred's Edict
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Sheoldred's Edict
No archived Top 8 deck with this card yet.



Dark Ritual
Vampiric Tutor