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Rules guide · Sorcery

Sickening DreamsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Torment· February 4, 2002
Carte Magic Sickening Dreams

Sickening Dreams is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.

How it works : Sickening Dreams

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ad Nauseam
+Angel's Grace
+Sickening Dreams
#1

Ad Nauseam + Angel's Grace + Sickening Dreams

Near-infinite damage
  1. 1Cast Angel's Grace by paying {W}, preventing you from losing the game this turn.
  2. 2Cast Ad Nauseam by paying {3}{B}{B}.
  3. 3Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value.
  4. 4Repeat the process in step 3 until you revealed Sicken Dreams and cards in your hand are greater than opponent life total.
  5. 5Cast Sickening Dreams by paying {1}{B} and discarding cards equal to amount of opponent life total, dealing damage to each creature and each players.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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Meta decks with Sickening Dreams

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Official source