Sidar Kondo of Jamuraa is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
How it works : Sidar Kondo of Jamuraa
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
No other card is named in this ruling.
- #2· Wizards of the Coast
Sidar Kondo's blocking restriction applies to creatures your opponents control even when an opponent is being attacked by a player other than you.
No other card is named in this ruling.
- #3· Wizards of the Coast
Once an attacking creature has been blocked by a creature without flying or reach, reducing its power to 2 or less won't change or undo that block.
No other card is named in this ruling.
- #4· Wizards of the Coast
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
No other card is named in this ruling.
- #5· Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
No other card is named in this ruling.
- #6· Wizards of the Coast
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
No other card is named in this ruling.
- #7· Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
No other card is named in this ruling.
- #8· Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
No other card is named in this ruling.
- #9· Wizards of the Coast
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Tevesh Szat, Doom of Fools + Sidar Kondo of Jamuraa + Norn's Choirmaster + Vorinclex, Monstrous Raider
- 1Cast Tevesh Szat by paying
, plus commander tax (if applicable).
- 2Tevesh Szat enters the battlefield with eight loyalty counters due to Vorinclex.
- 3Norn's Choirmaster triggers, proliferating, putting two loyalty counters on Tevesh Szat.
- 4Activate Tevesh Szat's last loyalty ability by removing ten loyalty counters from it, choosing to put it into the command zone.
- 5Resolve the ability, putting Tevesh Szat and all other commanders from the command zone onto the battlefield and gaining control of all commanders.
- 6Norn's Choirmaster triggers at least once, proliferating at least once; choose to put exactly two loyalty counters on Tevesh Szat.
- 7Repeat from step 4.
Tevesh Szat, Doom of Fools + Sidar Kondo of Jamuraa + Norn's Choirmaster + Doubling Season
- 1Cast Tevesh Szat by paying
, plus commander tax (if applicable).
- 2Tevesh Szat enters the battlefield with eight loyalty counters due to Doubling Season.
- 3Norn's Choirmaster triggers, proliferating, putting two loyalty counters on Tevesh Szat.
- 4Activate Tevesh Szat's last loyalty ability by removing ten loyalty counters from it, choosing to put it into the command zone.
- 5Resolve the ability, putting Tevesh Szat and all other commanders from the command zone onto the battlefield and gaining control of all commanders.
- 6Norn's Choirmaster triggers at least once, proliferating at least once; choose to put exactly two loyalty counters on Tevesh Szat.
- 7Repeat from step 4.
Dargo, the Shipwrecker + Sidar Kondo of Jamuraa + Juniper Order Ranger + Agatha's Soul Cauldron
- 1Cast Dargo from the command zone by paying
.
- 2When Dargo enters the battlefield, Juniper Order Ranger triggers, putting a +1/+1 counter on it and Dargo.
- 3Activate Dargo using Wild Cantor's ability by sacrificing it, adding
.
- 4Choose to return Dargo from your graveyard to the command zone.
- 5Repeat.
Dargo, the Shipwrecker + Sidar Kondo of Jamuraa + Good-Fortune Unicorn + Agatha's Soul Cauldron
- 1Cast Dargo from the command zone by paying
.
- 2When Dargo enters the battlefield, Good-Fortune Unicorn triggers, putting a +1/+1 counter on Dargo.
- 3Activate Dargo using Wild Cantor's ability by sacrificing it, adding
.
- 4Choose to return Dargo from your graveyard to the command zone.
- 5Repeat.
Dargo, the Shipwrecker + Sidar Kondo of Jamuraa + Good-Fortune Unicorn + Agatha's Soul Cauldron
- 1Cast Dargo from the command zone by paying
.
- 2When Dargo enters the battlefield, Good-Fortune Unicorn triggers, putting a +1/+1 counter on Dargo.
- 3Activate Dargo using Catalyst Elemental's ability by sacrificing it, adding
.
- 4Choose to return Dargo from your graveyard to the command zone.
- 5Repeat.
Sakashima of a Thousand Faces + Sidar Kondo of Jamuraa + Boonweaver Giant + Next of Kin
- 1Activate Phyrexian Altar by sacrificing Sakashima, adding one mana of any color.
- 2Choose to put Sakashima into the command zone from your graveyard.
- 3Next of Kin triggers, putting Sakashima from the command zone onto the battlefield as a copy of Boonweaver Giant.
- 4Sakashima enters the battlefield, returning Next of Kin from your graveyard to the battlefield attached to Sakashima.
- 5Repeat.
Dargo, the Shipwrecker + Sidar Kondo of Jamuraa + Cathars' Crusade + Agatha's Soul Cauldron
- 1Cast Dargo from the command zone by paying
.
- 2When Dargo enters the battlefield, Cathars' Crusade triggers, putting a +1/+1 counter on each creature you control.
- 3Activate Dargo using Reckless Barbarian's ability by sacrificing it, adding
.
- 4Choose to return Dargo from your graveyard to the command zone.
- 5Repeat.
Sakashima of a Thousand Faces + Sidar Kondo of Jamuraa + Boonweaver Giant + Next of Kin
- 1Activate Altar of Dementia by sacrificing Sakashima.
- 2Choose to put Sakashima into the command zone from your graveyard.
- 3Next of Kin triggers, putting Sakashima from the command zone onto the battlefield as a copy of Boonweaver Giant.
- 4Sakashima enters the battlefield, returning Next of Kin from your graveyard to the battlefield attached to Sakashima.
- 5Resolve the Altar of Dementia ability from step 1, causing target player to mill cards equal to Sakashima's power.
- 6Repeat.
Legal formats
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