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Siege BehemothHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Anthology· June 9, 2017
Carte Magic Siege Behemoth

Siege Behemoth is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Hexproof As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

Complete guide

Siege Behemoth is a massive threat that ensures your army's strength isn't wasted on small blockers. With its ability to bypass defenses and its natural Hexproof protection, it turns every combat phase into a potential game-ending strike. This Beast is the ultimate tool for breaking stalemates and forcing damage directly to your opponent's life total.

Unstoppable Force

Siege Behemoth has Hexproof, meaning your opponents cannot target it with spells or abilities. While it is attacking, it grants a unique tactical choice for every creature you control: you can choose to have them deal damage directly to the player or planeswalker they are attacking, regardless of whether they were blocked. This bypasses the traditional combat rules where blocked creatures normally only damage their blockers.

Step-by-Step Resolution

When you enter the combat phase and declare attackers, including Siege Behemoth, the ability becomes active. During the declare blockers step, your opponent assigns their creatures to block yours as normal. Then, at the start of the combat damage step, you choose for each individual creature whether it deals damage to the blockers or 'as though it weren't blocked.' If you choose the latter, the creature ignores the blocker entirely for damage assignment and hits the defending player. Note that the blockers still deal their damage to your creatures as usual.

Strategic Timing and Common Mistakes

A common mistake is thinking that choosing to ignore blockers prevents your creatures from taking damage; they still take damage from the creatures blocking them. You must also remember that Siege Behemoth must be an 'attacking' creature for this effect to work. If it is removed from combat or destroyed before the damage assignment step, your other creatures lose this special damage option and will deal damage to blockers as normal.

Interaction examples

The Overwhelming Alpha Strike

If you attack with both creatures, Craterhoof Behemoth provides a massive power boost and trample. While trample usually requires you to deal lethal damage to blockers first, Siege Behemoth allows you to ignore the blockers entirely. You can choose to have all that massive pumped-up damage go directly to the opponent's life total, even if they have a wall of tokens in the way.

The Garden of Death

After creating a swarm of Plant tokens with Avenger of Zendikar, you can attack with the whole group alongside Siege Behemoth. Even if the Plants are small 0/1 or 1/1 creatures, your opponent might block them to prevent chip damage. Siege Behemoth lets you choose to have every single Plant token deal its damage to the player, ensuring that your wide board presence results in direct pressure.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Siege Behemoth

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You decide whether to assign a creature’s combat damage as though it weren’t blocked just before it assigns that damage. You may make a different choice for each creature you control—that is, you may have none, some, or all of those creatures assign combat damage as though they weren’t blocked.

    No other card is named in this ruling.

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Legal formats

legacyvintagecommanderoathbreakerduel
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