Sigil Captain is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
How it works : Sigil Captain
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.
No other card is named in this ruling.
- #2· Wizards of the Coast
For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.
No other card is named in this ruling.
- #3· Wizards of the Coast
Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
No other card is named in this ruling.
- #4· Wizards of the Coast
If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ghave, Guru of Spores + Sigil Captain + Ashnod's Altar
- 1Activate Ghave's first ability by paying
and removing a +1/+1 counter from a creature you control, creating a 1/1 Saproling creature token.
- 2Sigil Captain triggers, putting two +1/+1 counters on that Saproling.
- 3Activate Ghave's first ability by paying
and removing a +1/+1 counter from a creature you control, creating a 1/1 Saproling creature token.
- 4Sigil Captain triggers, putting two +1/+1 counters on that Saproling.
- 5Activate Ashnod's Altar by sacrificing a Saproling token, adding
.
- 6Repeat from step 3.
- 7Once you have infinite colorless mana, you may activate Ghave infinite times.
Ghave, Guru of Spores + Cryptic Trilobite + Sigil Captain
- 1Activate Cryptic Trilobite's first ability by removing two +1/+1 counters from it, adding
.
- 2Activate Ghave's first ability by paying
and removing a +1/+1 counter from Cryptic Trilobite, creating a 1/1 Saproling creature token.
- 3The Saproling enters the battlefield, triggering Sigil, putting two +1/+1 counters on the Saproling.
- 4Activate Ghave's first ability by paying
and removing a +1/+1 counter from a Saproling, creating a 1/1 Saproling creature token.
- 5The Saproling enters the battlefield, triggering Sigil Captain, putting two +1/+1 counters on the Saproling.
- 6Activate Ghave's second ability by paying
and sacrificing a Saproling token, putting a +1/+1 counter on Cryptic Trilobite.
- 7Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding
.
- 8Repeat from step 4.
Ghave, Guru of Spores + Sigil Captain + Phyrexian Altar
- 1Activate Ghave's first ability by paying
and removing a +1/+1 counter from a creature you control, creating a 1/1 Saproling creature token.
- 2Sigil Captain triggers, putting two +1/+1 counters on that Saproling.
- 3Activate Ghave's first ability by paying
and removing a +1/+1 counter from a creature you control, creating a 1/1 Saproling creature token.
- 4Sigil Captain triggers, putting two +1/+1 counters on that Saproling.
- 5Activate Phyrexian Altar by sacrificing a Saproling token, adding
.
- 6Repeat from step 3.
Ghave, Guru of Spores + Earthcraft + Sigil Captain
- 1Activate a basic land by tapping it, adding
.
- 2Activate Ghave's first ability by paying
and removing a +1/+1 counter from a creature you control, creating a 1/1 Saproling creature token.
- 3When the Saproling enters the battlefield, Sigil Captain triggers, putting two +1/+1 counters on the Saproling.
- 4Activate Earthcraft by tapping the Saproling token, untapping a basic land.
- 5Repeat.
Animation Module + Sigil Captain + Ashnod's Altar
- 1Put a +1/+1 counter on a creature you control.
- 2Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 3When the Servo enters the battlefield, Sigil Captain triggers, putting two +1/+1 counters on the Servo.
- 4Animation Module triggers, holding priority, activate Ashnod's Altar by sacrificing the Servo, adding
.
- 5Resolve the Animation Module trigger, causing you to pay
to create a 1/1 Servo artifact creature token.
- 6Repeat from step 3.
Animation Module + Sigil Captain + Phyrexian Altar
- 1Put a +1/+1 counter on a creature you control.
- 2Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 3When the Servo enters the battlefield, Sigil Captain triggers, putting two +1/+1 counters on the Servo.
- 4Animation Module triggers, holding priority, activate Phyrexian Altar by sacrificing the Servo, adding
.
- 5Resolve the Animation Module trigger, causing you to pay
to create a 1/1 Servo artifact creature token.
- 6Repeat from step 3.
Viscera Seer + Lesser Masticore + Sigil Captain
- 1Activate Viscera Seer by sacrificing Lesser Masticore
- 2When Lesser Masticore dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When Lesser Masticore enters, Sigil Captain triggers, putting a +1/+1 counter on Lesser Masticore
- 4Resolve the Viscera Seer ability.
- 5Repeat.
Lesser Masticore + Bloodflow Connoisseur + Sigil Captain
- 1Activate Bloodflow Connoisseur by sacrificing Lesser Masticore
- 2When Lesser Masticore dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When Lesser Masticore enters, Sigil Captain triggers, putting a +1/+1 counter on Lesser Masticore
- 4Resolve the Bloodflow Connoisseur ability.
- 5Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Sigil Captain
No archived Top 8 deck with this card yet.













