Sigil Tracer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
How it works : Sigil Tracer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Sigil Tracer itself) that haven’t been under your control since your most recent turn began to pay the cost.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the spell is modal (that is, it says “choose one —” or “choose two —”), the choice of mode(s) can’t be changed.
No other card is named in this ruling.
- #3· Wizards of the Coast
Sigil Tracer’s ability can copy an instant or sorcery spell that isn’t targeted.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the controller of the original spell chose to pay an alternative cost (such as prowl) or an additional cost, that choice is also copied.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Sigil Tracer + Dramatic Reversal
- 1Cast Dramatic Reversal by paying
.
- 2In response, activate Sigil Tracer by paying
and tapping two untapped Wizards, copying Dramatic Reversal.
- 3Let the copy resolve, untapping all nonland permanents you control.
- 4Activate nonland permanents you control by tapping them, adding at least
.
- 5Repeat from step 2.
Sigil Tracer + Turnabout
- 1Activate number of lands by tapping them, adding at least
.
- 2Cast Turnabout by paying
.
- 3Activate Sigil Tracer by paying
and tapping two Wizards you control, copying Turnabout.
- 4Resolve the Turnabout copy, untapping all lands you control.
- 5Holding priority, activate number of lands by tapping them, adding at least
.
- 6Activate Sigil Tracer by paying
and tapping two Wizards you control, copying Turnabout.
- 7Resolve the Turnabout copy, untapping all creatures you control.
Reins of Power + Sigil Tracer
- 1Cast Reins of Power by paying
.
- 2Holding priority, activate all mana-producing creatures you control by tapping them, adding at least
.
- 3Activate Sigil Tracer twice by paying
, tapping it and three other Wizards you control, copying Reins of Power twice.
- 4Resolve the first copy of Reins of Power, untapping all creatures you and target opponent control, and exchanging control of those creatures.
- 5Resolve the second copy of Reins of Power, untapping all creatures you and target opponent control, and exchanging control of those creatures, causing you to regain control of all the creatures you originally controlled.
- 6Repeat from step 2.
- 7If creatures you control can tap to produce at least
, this combo nets infinite mana.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Sigil Tracer
No archived Top 8 deck with this card yet.







