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Rules guide · Legendary Creature

Sigrid, God-FavoredHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Kaldheim· February 5, 2021
Carte Magic Sigrid, God-Favored

Sigrid, God-Favored is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

Complete guide

Sigrid, God-Favored is a versatile legendary Human Warrior from the Kaldheim expansion, designed to disrupt combat with precision. Combining Flash with a powerful temporary exile effect, she can swing the momentum of a game by removing a key threat just when your opponent thinks they have the advantage.

Combat Control and Protection

Sigrid, God-Favored possesses Flash, allowing you to cast her at any time you could cast an instant. This is critical because her primary ability targets an attacking or blocking creature. Additionally, she has Protection from God creatures, meaning she cannot be blocked by, damaged by, or targeted by creatures with the God subtype. Note that if a God card loses its creature status due to a specific condition, Sigrid's protection no longer applies to that permanent.

Step-by-Step Resolution

When Sigrid enters the battlefield, her triggered ability goes on the stack. You choose up to one target attacking or blocking creature. If the ability resolves, that creature is exiled immediately. It remains in exile until Sigrid leaves the battlefield. If Sigrid leaves the battlefield before the ability resolves, the target is never exiled. Once she leaves, the exiled card returns to the battlefield immediately under its owner's control, though it will not have any of its previous counters or Auras.

Common Mistakes

Players often forget that the exile effect is temporary and tied strictly to Sigrid's presence. If the exiled creature is a token, it will cease to exist once it hits the exile zone and will never return. Furthermore, while Equipment falls off the exiled creature and stays on the battlefield, Auras will be put into the graveyard because their host is no longer on the battlefield. Finally, ensure the target is currently in combat; you cannot target a creature that was not declared as an attacker or blocker this turn.

Strategic Timing

Use Sigrid as a defensive tool during your opponent's declare blockers step to remove a problematic blocker, or during their declare attackers step to save yourself from a massive hit. Because she has First strike, she can often kill one creature in combat and exile another simultaneously, effectively neutralizing two threats for the price of one card.

Interaction examples

Doubling the Exile

If you control Roaming Throne with 'Human' chosen as the creature type, Sigrid's enter-the-battlefield ability triggers twice. You can target and exile two different attacking or blocking creatures. Both creatures will remain in exile until Sigrid leaves the battlefield.

Removing a Value Engine

If your opponent attacks with Solemn Simulacrum, you can flash in Sigrid to exile it. This prevents the Simulacrum from dealing damage or being sacrificed for its death trigger. When Sigrid eventually leaves, the Simulacrum returns to the battlefield, and its owner will get to search for a basic land again.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sigrid, God-Favored

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Sigrid leaves the battlefield before the triggered ability resolves, the target creature won't be exiled. It will remain an attacking or blocking creature.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a token creature is exiled this way, it will cease to exist and won't return to the battlefield.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Some Gods in other sets have abilities that say they aren't creatures under certain conditions. If one of them isn't a creature (and thus also not a God), Sigrid won't have protection from it.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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