Sigurd, Jarl of Ravensthorpe is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Vigilance, trample, lifelink Boast —: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
How it works : Sigurd, Jarl of Ravensthorpe
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A boast ability can be activated at any point after the creature with that ability has been declared as an attacker. This can be before blockers are declared, after blockers are declared but before combat damage is dealt, during combat after combat damage is dealt, during the postcombat main phase, during the end step, or, in some unusual cases, during the cleanup step.
No other card is named in this ruling.
- #2· Wizards of the Coast
If it’s not your turn and you gain control of a creature with a boast ability after that creature attacked, you can activate that creature’s boast ability if it hasn’t been activated yet that turn.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a creature with a boast ability is put onto the battlefield attacking, it was never declared as an attacker. Its boast ability can’t be activated that turn.
No other card is named in this ruling.
- #4· Wizards of the Coast
If an effect adds additional combat phases to a turn and a creature with a boast ability attacks more than once during that turn, its boast ability can still be activated only once.
No other card is named in this ruling.
- #5· Wizards of the Coast
Putting a lore counter on a Saga will usually cause the next chapter ability to trigger. If it already has a number of lore counters on it equal to its final chapter number however, no abilities trigger. In particular, this doesn’t cause the final chapter ability to trigger again.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Sigurd, Jarl of Ravensthorpe + Time Sieve + There and Back Again + Three Blind Mice
- 1At the beginning of your precombat main phase, There and Back Again and Three Blind Mice trigger.
- 2Resolve the There and Back Again trigger, putting a lore counter on it.
- 3There and Back Again's third chapter ability and Sigurd trigger.
- 4Resolve the Sigurd trigger, putting a +1/+1 counter on a creature you control.
- 5Resolve the There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
- 6Resolve the Three Blind Mice trigger, putting a lore counter on it.
- 7Three Blind Mice's second chapter ability and Sigurd trigger.
- 8Resolve the Sigurd trigger, putting a +1/+1 counter on a creature you control.
Sigurd, Jarl of Ravensthorpe + Time Sieve + There and Back Again + City of Death
- 1At the beginning of your precombat main phase, There and Back Again and City of Death trigger.
- 2Resolve the There and Back Again trigger, putting a lore counter on it.
- 3There and Back Again's third chapter ability and Sigurd trigger.
- 4Resolve the Sigurd trigger, putting a +1/+1 counter on a creature you control.
- 5Resolve the There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
- 6Resolve the City of Death trigger, putting a lore counter on it.
- 7City of Death's second chapter ability and Sigurd trigger.
- 8Resolve the Sigurd trigger, putting a +1/+1 counter on a creature you control.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Sigurd, Jarl of Ravensthorpe
No archived Top 8 deck with this card yet.








