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Rules guide · Legendary Creature

Sigurd, Jarl of RavensthorpeHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Assassin's Creed· July 5, 2024
Carte Magic Sigurd, Jarl of Ravensthorpe

Sigurd, Jarl of Ravensthorpe is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Vigilance, trample, lifelink Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

How it works : Sigurd, Jarl of Ravensthorpe

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A boast ability can be activated at any point after the creature with that ability has been declared as an attacker. This can be before blockers are declared, after blockers are declared but before combat damage is dealt, during combat after combat damage is dealt, during the postcombat main phase, during the end step, or, in some unusual cases, during the cleanup step.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If it’s not your turn and you gain control of a creature with a boast ability after that creature attacked, you can activate that creature’s boast ability if it hasn’t been activated yet that turn.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a creature with a boast ability is put onto the battlefield attacking, it was never declared as an attacker. Its boast ability can’t be activated that turn.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect adds additional combat phases to a turn and a creature with a boast ability attacks more than once during that turn, its boast ability can still be activated only once.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Putting a lore counter on a Saga will usually cause the next chapter ability to trigger. If it already has a number of lore counters on it equal to its final chapter number however, no abilities trigger. In particular, this doesn’t cause the final chapter ability to trigger again.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Sigurd, Jarl of Ravensthorpe
+Time Sieve
+There and Back Again
+Three Blind Mice
#1

Sigurd, Jarl of Ravensthorpe + Time Sieve + There and Back Again + Three Blind Mice

Infinite turnsLock
  1. 1At the beginning of your precombat main phase, There and Back Again and Three Blind Mice trigger.
  2. 2Resolve the There and Back Again trigger, putting a lore counter on it.
  3. 3There and Back Again's third chapter ability and Sigurd trigger.
  4. 4Resolve the Sigurd trigger, putting a +1/+1 counter on a creature you control.
  5. 5Resolve the There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  6. 6Resolve the Three Blind Mice trigger, putting a lore counter on it.
  7. 7Three Blind Mice's second chapter ability and Sigurd trigger.
  8. 8Resolve the Sigurd trigger, putting a +1/+1 counter on a creature you control.
Sigurd, Jarl of Ravensthorpe
+Time Sieve
+There and Back Again
+City of Death
#2

Sigurd, Jarl of Ravensthorpe + Time Sieve + There and Back Again + City of Death

Infinite turnsLock
  1. 1At the beginning of your precombat main phase, There and Back Again and City of Death trigger.
  2. 2Resolve the There and Back Again trigger, putting a lore counter on it.
  3. 3There and Back Again's third chapter ability and Sigurd trigger.
  4. 4Resolve the Sigurd trigger, putting a +1/+1 counter on a creature you control.
  5. 5Resolve the There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  6. 6Resolve the City of Death trigger, putting a lore counter on it.
  7. 7City of Death's second chapter ability and Sigurd trigger.
  8. 8Resolve the Sigurd trigger, putting a +1/+1 counter on a creature you control.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerdueltlr
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