← MTG Rules

Rules guide · Enchantment

There and Back AgainHow it works & interactions with other cards

By the ManaCount desk· 7 min read· The Lord of the Rings: Tales of Middle-earth· June 23, 2023
Carte Magic There and Back Again

There and Back Again is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."

Complete guide

Embark on a grand adventure with There and Back Again, a powerful red Saga that perfectly captures the journey of Bilbo Baggins. This enchantment provides utility, ramp, and an explosive finish by summoning one of the most iconic dragons in fantasy history.

What it does

There and Back Again is a three-chapter Saga that scales in impact. The first chapter disables a blocker and advances your Ring progress. The second chapter provides mana fixing by fetching a Mountain card directly to the battlefield. The final chapter creates Smaug, a massive legendary Dragon token that yields a staggering fourteen Treasure tokens upon its death, potentially ending the game on the spot.

How it resolves step by step

Step 1: When the Saga enters the battlefield, chapter I triggers. You choose up to one target creature; if it's still a legal target when the ability resolves, it cannot block as long as the Saga remains on the battlefield. Simultaneously, the Ring tempts you. Step 2: On your next turn, after your draw step, chapter II triggers. You search your library for any card with the Mountain subtype, put it onto the battlefield, then shuffle. Step 3: On the following turn, chapter III triggers. You create the legendary 6/6 Smaug token. After this ability resolves, you sacrifice the Saga.

Common Mistakes

A frequent error involves the 'can't block' effect from chapter I. This restriction lasts only as long as you control There and Back Again; once the Saga is sacrificed after chapter III, the affected creature is free to block again. Additionally, remember that the Ring tempts you even if you don't control a creature. However, if you chose a target creature for chapter I and that target becomes illegal (e.g., it gains Hexproof), the entire ability fails to resolve, and the Ring will not tempt you.

When to play it

Play There and Back Again when you need to push damage through or when you are preparing for a massive mana turn. Since Smaug has haste, he can attack immediately. The fourteen Treasure tokens generated when Smaug dies are ideal for fueling high-cost spells or activated abilities, making this card a must-include for decks that can reliably sacrifice their own creatures or benefit from high artifact counts.

Interaction examples

The Hoard's Impact

With Purphoros, God of the Forge on the battlefield, the moment chapter III of There and Back Again resolves, Smaug enters the battlefield. This triggers Purphoros, dealing 2 damage to each opponent. If you later sacrifice Smaug, you create fourteen Treasure tokens. Since these are artifacts and not creatures, they won't trigger Purphoros again, but they provide 14 mana to activate Purphoros's firebreathing ability multiple times.

Smaug's Fiery Entrance

When chapter III triggers while you control Warstorm Surge, the Smaug token enters the battlefield. Warstorm Surge triggers, allowing Smaug to deal 6 damage (his power) to any target. Because Smaug has haste, he can then immediately attack for another 6 damage, creating a 12-point life total swing in a single turn.

Treasure Overflow

When Smaug dies, his triggered ability puts fourteen individual Treasure tokens onto the battlefield. Each Treasure can be tapped and sacrificed to add one mana of any color. This allows you to generate a total of fourteen mana, which can be used to cast massive spells or multiple smaller spells in a single turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : There and Back Again

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Each time the Ring tempts you, you must choose a creature if you control one.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

There and Back Again
+Clockspinning
#1

There and Back Again + Clockspinning

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it and triggering its third chapter ability.
  2. 2Holding priority, cast Clockspinning with buyback by paying {3}{U}, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
  3. 3Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
  4. 4Cast Clockspinning with buyback by paying {3}{U}, putting a lore counter from There and Back Again and returning Clockspinning to your hand.
  5. 5There and Back Again's third chapter ability triggers. Holding priority, cast Clockspinning with buyback by paying {3}{U}, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
  6. 6Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
  7. 7Put either Smaug into your graveyard due to the legend rule. The Smaug that dies triggers, creating fourteen Treasure tokens.
  8. 8Activate eight Treasure tokens by tapping and sacrificing them, adding {6}{U}{U}.
Academy Manufactor
+Mirkwood Bats
+There and Back Again
#2

Academy Manufactor + Mirkwood Bats + There and Back Again

Near-infinite lifeloss
  1. 1At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
  2. 2There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  3. 3Mirkwood Bats triggers, causing each opponent to lose 1 life.
  4. 4Kill the Smaug token, triggering its ability creating fourteen Treasure, fourteen Clue and fourteen Food tokens.
  5. 5Mirkwood Bats triggers 42 times, causing each opponent to lose 42 life.
  6. 6If desired, activate the Treasures by tapping and sacrificing them, adding fourteen mana of any color(s).
  7. 7If you sacrificed the Treasures, Mirkwood Bats triggers fourteen times, causing each opponent to lose 14 life.
There and Back Again
+Vitu-Ghazi Guildmage
#3

There and Back Again + Vitu-Ghazi Guildmage

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
  2. 2There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  3. 3Activate Vitu-Ghazi Guildmage's second ability by paying {2}{G}{W}, creating a copy of the Smaug token.
  4. 4Put one of the Smaug tokens into your graveyard due to the legend rule.
  5. 5When the Smaug dies, it triggers, creating fourteen Treasure tokens.
  6. 6Activate four Treasures by tapping and sacrificing them, adding {2}{G}{W}.
  7. 7Repeat from step 3.
  8. 8Once you have infinite mana, you may create infinite 3/3 Centaurs and/or copies of any tokens you control instead.
Satsuki, the Living Lore
+There and Back Again
+Hex Parasite
+Freed from the Real
#4

Satsuki, the Living Lore + There and Back Again + Hex Parasite + Freed from the Real

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Satsuki by tapping it, putting a lore counter on There and Back Again.
  2. 2There and Back Again's third chapter ability triggers.
  3. 3Holding priority, activate Hex Parasite by paying {1}{B/P}, removing a lore counter from There and Back Again and giving Hex Parasite +1/+0 until end of turn.
  4. 4Resolve the There and Back Again ability, creating a legendary 6/6 Smaug creature token.
  5. 5If you control two Smaugs, put one into your graveyard due to the legend rule.
  6. 6If you do, the Smaug that died triggers, creating fourteen Treasure tokens.
  7. 7If you made Treasures this way, activate three Treasures by tapping and sacrificing them, adding {1}{U}{B}.
  8. 8Activate Freed from the Real's second ability by paying {U}, untapping Smaug.
There and Back Again
+Twinflame
+Eternal Witness
#5

There and Back Again + Twinflame + Eternal Witness

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
  2. 2There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  3. 3Cast Twinflame by paying {3}{R}{R}, creating a token copy of the Smaug token and Eternal Witness with haste.
  4. 4Put either Smaug token into your graveyard due to the legend rule.
  5. 5The Smaug token that died and the Eternal Witness token trigger.
  6. 6Resolve the Smaug trigger, creating fourteen Treasure tokens.
  7. 7Resolve the Eternal Witness trigger, returning Twinflame from your graveyard to your hand.
  8. 8Activate five Treasures by tapping and sacrificing them, adding {3}{R}{R}.
Brudiclad, Telchor Engineer
+There and Back Again
+Aggravated Assault
#6

Brudiclad, Telchor Engineer + There and Back Again + Aggravated Assault

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1At the beginning of your precombat main phase, There and Back Again triggers, creating a legendary 6/6 Smaug creature token, and causing you to sacrifice There and Back Again.
  2. 2At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr artifact creature token, then causing all tokens you control to become copies of the Smaug token.
  3. 3Put all but one Smaug token into your graveyard due to the legend rule.
  4. 4When the Myr dies, it triggers, creating fourteen Treasure tokens.
  5. 5Move to your postcombat main phase.
  6. 6Activate five Treasures by tapping and sacrificing them, adding {3}{R}{R}.
  7. 7Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  8. 8Repeat from step 2.
Orthion, Hero of Lavabrink
+There and Back Again
+Thornbite Staff
#7

Orthion, Hero of Lavabrink + There and Back Again + Thornbite Staff

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
  2. 2There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  3. 3Activate Orthion's first ability by paying {1}{R} and tapping it, creating a token copy of Smaug with haste.
  4. 4Put either Smaug token into your graveyard due to the legend rule.
  5. 5When the Smaug token dies, it and Orthion trigger.
  6. 6Resolve the Smaug trigger, creating fourteen Treasure tokens.
  7. 7Resolve the Orthion trigger, untapping it.
  8. 8Activate two Treasures by tapping and sacrificing them, adding {1}{R}.
There and Back Again
+Twinflame
+Timeless Witness
#8

There and Back Again + Twinflame + Timeless Witness

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
  2. 2There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  3. 3Cast Twinflame by paying {3}{R}{R}, creating a token copy of the Smaug token and Timeless Witness with haste.
  4. 4Put either Smaug token into your graveyard due to the legend rule.
  5. 5The Smaug token that died and the Timeless Witness token trigger.
  6. 6Resolve the Smaug trigger, creating fourteen Treasure tokens.
  7. 7Resolve the Timeless Witness trigger, returning Twinflame from your graveyard to your hand.
  8. 8Activate five Treasures by tapping and sacrificing them, adding {3}{R}{R}.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with There and Back Again

No archived Top 8 deck with this card yet.

Explore the meta
Official source