Simic Cluestone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Add
or
.
,
, Sacrifice this artifact: Draw a card.
Complete guide
Simic Cluestone is a versatile utility artifact that serves as both mana acceleration and card advantage for Green and Blue mages. As part of the Cluestone cycle from Dragon's Maze, it helps you reach your high-mana spells early and ensures you don't run out of gas in the late game.
What It Does
Simic Cluestone has two primary functions. First, it acts as a 'mana rock,' an artifact you can tap to produce one Green or one Blue mana. Second, it features a secondary ability that allows you to pay one Green and one Blue mana, tap the artifact, and sacrifice it to draw a card. This allows you to replace the artifact with a new card from your library once you no longer need the extra mana.
Step-by-Step Resolution
To activate the mana ability, simply tap Simic Cluestone; this does not use the stack and provides mana immediately. To use the card-draw ability, you must have the Cluestone untapped. You pay the mana cost of {G}{U}, tap the Cluestone, and move it from the battlefield to your graveyard as a sacrifice. Only then does the 'Draw a card' ability go on the stack. If the ability resolves, you draw one card.
Common Mistakes
The most common mistake is attempting to tap the Cluestone for mana to pay for its own sacrifice ability. Because the cost of the sacrifice ability requires you to tap the Cluestone, you cannot also tap it for mana at the same time. You will need two other mana sources (one Green and one Blue) to activate the draw effect. Additionally, remember that as an artifact, it is subject to 'summoning sickness' rules if it were to become a creature, but normally you can tap it for mana the same turn it enters the battlefield.
When to Play It
Simic Cluestone is best utilized in Commander or Limited formats where fixing your mana colors is essential. Early in the game, use it to ramp into larger threats. Once you have reached a comfortable amount of lands, or if an opponent targets the Cluestone with a destruction spell, you can respond by sacrificing it to draw a card, ensuring you get value out of the permanent before it leaves the battlefield.
Interaction examples
If you have both Simic Cluestone and Arcane Signet on the battlefield, you have access to two additional mana beyond your land drops. You can tap both to help cast expensive spells early, or keep the mana open for reactive plays during your opponent's turn.
While Simic Cluestone provides the mana, you might use that mana to pay the equip cost of Swiftfoot Boots. If you use the Blue or Green mana from the Cluestone to attach the Boots to a creature, that creature gains Haste and Hexproof immediately, demonstrating how the Cluestone fuels your board state.
If you draw Simic Cluestone late in the game when you already have ten lands, it is often better to use it as a draw spell. You cast it for three mana, then immediately pay {G}{U} and sacrifice it to see a new card from your deck, effectively 'cycling' the artifact to find a more relevant threat.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Simic Cluestone
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Simic Cluestone
No archived Top 8 deck with this card yet.



Arcane Signet
Swiftfoot Boots