Simic Keyrune is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
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: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
How it works : Simic Keyrune
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
No other card is named in this ruling.
- #2· Wizards of the Coast
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
No other card is named in this ruling.
Legal formats
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Meta decks with Simic Keyrune
No archived Top 8 deck with this card yet.




