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Simic KeyruneHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander 2015· November 13, 2015
Carte Magic Simic Keyrune

Simic Keyrune is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add {G} or {U}. {G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

How it works : Simic Keyrune

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerdueltlr
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Meta decks with Simic Keyrune

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