Sin Prodder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Complete guide
Sin Prodder is a persistent source of card advantage and direct damage wrapped in a menacing Devil package. It forces your opponents into a difficult 'punisher' decision every turn: let you draw extra cards or take damage to prevent it.
A Choice with Consequences
At the beginning of each of your upkeep steps, Sin Prodder triggers its ability. You reveal the top card of your library for everyone to see. Each opponent, in turn order, then gets the chance to decide if they want that card to go to your graveyard instead of your hand. If any opponent chooses to 'veto' the card, Sin Prodder deals damage to that specific player equal to the card's mana value, and the card is moved to your graveyard.
Priority and Resolution
The choice follows turn order. Starting with the player whose turn would be next, each opponent decides whether to pay the life (in the form of damage) to stop you from getting the card. Once a single player chooses to take the damage, the card is immediately moved to the graveyard, and the ability finishes resolving. Other opponents do not get a choice, and they do not take damage.
Understanding Mana Value
A common mistake is forgetting how mana value works with different card types. For a land card, the mana value is 0. This means an opponent can always choose to put a land card into your graveyard without taking any damage. For cards with {X} in their cost, X is considered 0 while on top of your library.
When to Deploy Sin Prodder
Sin Prodder excels in aggressive decks with high-impact spells. It is best played when your opponents are at low life totals, making the 'damage' option much riskier for them. Because it has Menace, it also serves as a reliable attacker that is difficult to block with just one creature.
Interaction examples
At the start of your upkeep, you reveal Solemn Simulacrum. Your opponent sees that this card has a mana value of 4. They must choose: either you put the Golem into your hand, or they take 4 damage to put it into your graveyard. If they are at a low life total, they might be forced to let you have the card.
With Roaming Throne on the battlefield naming 'Devil', Sin Prodder's upkeep ability triggers twice. During the first resolution, you reveal a card and opponents choose to let you have it or take damage. Then, the process repeats for the next card on top of your library. This allows you to potentially draw two extra cards or deal significant damage every turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Sin Prodder
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Each opponent in turn order, starting with the one after you in turn order, may choose to have you put that card into your graveyard. Once a player does so, Sin Prodder deals damage equal to that card's mana value to that player immediately and Sin Prodder's trigger has no further action.
No other card is named in this ruling.
Legal formats
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Meta decks with Sin Prodder
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne