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Rules guide · Legendary Creature

Skeleton ShipHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Masters Edition II· September 22, 2008
Carte Magic Skeleton Ship

Skeleton Ship is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature.

How it works : Skeleton Ship

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Skeleton Ship
+Intruder Alarm
+Nest of Scarabs
#1

Skeleton Ship + Intruder Alarm + Nest of Scarabs

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite mana creatures you control can produce
  1. 1Activate Skeleton Ship by tapping it, putting a -1/-1 counter on target creature.
  2. 2Nest of Scarabs triggers, creating a creature token.
  3. 3When the creature token enters, Intruder Alarm triggers, untapping all creatures.
  4. 4Repeat.
Skeleton Ship
+Thornbite Staff
+Nest of Scarabs
#2

Skeleton Ship + Thornbite Staff + Nest of Scarabs

Infinite creature LTBInfinite creature ETBInfinite death triggers
  1. 1Activate Skeleton Ship by tapping it, putting a -1/-1 counter on target creature with toughness equal to 1.
  2. 2The creature dies as a state-based action due to having zero or less toughness, triggering Nest of Scarabs and Skeleton Ship.
  3. 3Resolve the Nest of Scarabs trigger, creating a creature token.
  4. 4Resolve the Skeleton Ship trigger, untapping it.
  5. 5Repeat.
Jon Irenicus, Shattered One
+Skeleton Ship
#3

Jon Irenicus, Shattered One + Skeleton Ship

Draw the game
  1. 1At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Skeleton Ship.
  2. 2Skeleton Ship triggers, causing the opponent to sacrifice it.
  3. 3However, Skeleton Ship cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. 4Skeleton Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Skeleton Ship
+Assault Suit
#4

Skeleton Ship + Assault Suit

Draw the game
  1. 1If needed, give control of Skeleton Ship to an opponent who controls no Islands.
  2. 2When Skeleton Ship's controller controls no Islands, Skeleton Ship triggers, causing them to sacrifice it.
  3. 3However, Skeleton Ship cannot be sacrificed due to Assault Suit.
  4. 4Skeleton Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Skeleton Ship
+Intruder Alarm
+Geralf's Messenger
+Ashnod's Altar
#5

Skeleton Ship + Intruder Alarm + Geralf's Messenger + Ashnod's Altar

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite lifeloss
  1. 1Activate Ashnod's Altar by sacrificing Geralf's Messenger, adding {C}{C}.
  2. 2Geralf's Messenger dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  3. 3Geralf's Messenger enters the battlefield, triggering itself and Intruder Alarm.
  4. 4Resolve the Geralf's Messenger trigger, causing an opponent to lose 2 life.
  5. 5Resolve the Intruder Alarm trigger, untapping all creatures.
  6. 6Activate Skeleton Ship by tapping it, putting a -1/-1 counter on Geralf's Messenger.
  7. 7Repeat.
Skeleton Ship
+Intruder Alarm
+Geralf's Messenger
+Phyrexian Altar
#6

Skeleton Ship + Intruder Alarm + Geralf's Messenger + Phyrexian Altar

Infinite colored manaInfinite death triggersInfinite creature ETBInfinite lifeloss
  1. 1Activate Phyrexian Altar by sacrificing Geralf's Messenger, adding one mana of any color.
  2. 2Geralf's Messenger dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  3. 3Geralf's Messenger enters the battlefield, triggering itself and Intruder Alarm.
  4. 4Resolve the Geralf's Messenger trigger, causing an opponent to lose 2 life.
  5. 5Resolve the Intruder Alarm trigger, untapping all creatures.
  6. 6Activate Skeleton Ship by tapping it, putting a -1/-1 counter on Geralf's Messenger.
  7. 7Repeat.
Skeleton Ship
+Intruder Alarm
+Geralf's Messenger
+Viscera Seer
#7

Skeleton Ship + Intruder Alarm + Geralf's Messenger + Viscera Seer

Infinite death triggersInfinite creature ETBInfinite lifelossInfinite creature LTB
  1. 1Activate Viscera Seer by sacrificing Geralf's Messenger.
  2. 2Geralf's Messenger dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  3. 3Geralf's Messenger enters the battlefield, triggering itself and Intruder Alarm.
  4. 4Resolve the Geralf's Messenger trigger, causing an opponent to lose 2 life.
  5. 5Resolve the Intruder Alarm trigger, untapping all creatures.
  6. 6Resolve the Viscera Seer ability from step 1, causing you to scry 1.
  7. 7Activate Skeleton Ship by tapping it, putting a -1/-1 counter on Geralf's Messenger.
  8. 8Repeat.
Skeleton Ship
+Intruder Alarm
+Geralf's Mindcrusher
+Ashnod's Altar
#8

Skeleton Ship + Intruder Alarm + Geralf's Mindcrusher + Ashnod's Altar

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Ashnod's Altar by sacrificing Geralf's Mindcrusher, adding {C}{C}.
  2. 2Geralf's Mindcrusher dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  3. 3Geralf's Mindcrusher enters the battlefield, triggering itself and Intruder Alarm.
  4. 4Resolve the Geralf's Mindcrusher trigger, causing target player to mill five cards.
  5. 5Resolve the Intruder Alarm trigger, untapping all creatures.
  6. 6Activate Skeleton Ship by tapping it, putting a -1/-1 counter on Geralf's Mindcrusher.
  7. 7Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
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