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Rules guide · Creature

Skullsnap NuisanceHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Skullsnap Nuisance

Skullsnap Nuisance is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

How it works : Skullsnap Nuisance

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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Meta decks with Skullsnap Nuisance

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