Slick Sequence is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
Complete guide
Slick Sequence is a versatile Izzet instant that rewards players for weaving multiple spells together in a single turn. It combines efficient removal with the potential for card advantage, making it a staple for tempo-oriented strategies. Understanding its timing is key to maximizing its value on the battlefield.
What It Does
Slick Sequence deals 2 damage to any target, which includes players, planeswalkers, or creatures. The secondary effect is a conditional draw; if you have cast at least one other spell during the current turn before Slick Sequence resolves, you get to draw a card. This counts any spell you cast, regardless of whether it successfully resolved or was countered.
Step-by-Step Resolution
First, you cast Slick Sequence and choose a target for the 2 damage. When the spell resolves, it first deals the damage to the chosen target. Immediately after, the game checks your history for the turn. If the game sees that another spell was cast by you earlier in the turn—or even while Slick Sequence was waiting on the stack—you draw a card. The check happens only at the moment of resolution, not when the spell is cast.
Common Mistakes
A frequent error is assuming the 'other spell' must resolve for Slick Sequence to trigger the draw. According to official rulings, even if your first spell was countered, it still counts as being 'cast.' Another mistake is forgetting that spells cast in response to Slick Sequence also count. If you cast Slick Sequence and then cast another instant before it resolves, the requirement is satisfied.
When to Play It
To get the most out of Slick Sequence, you should aim to use it as the second or third spell in a chain. It is particularly effective during your opponent's end step if you have already cast an instant, or during your own turn to finish off a creature after casting a threat. Because it is an instant, it provides excellent flexibility for reacting to your opponent's moves while maintaining hand size.
Interaction examples
You cast a creature spell, and your opponent responds with Counterspell. In response to their Counterspell, you cast Slick Sequence. When Slick Sequence resolves, it checks if you cast another spell this turn. Since you cast your creature spell earlier, Slick Sequence deals 2 damage and you draw a card, even though your creature never hit the battlefield.
You cast Slick Sequence targeting a small creature. Before it resolves, you decide to cast Chaos Warp on a dangerous enchantment. Chaos Warp resolves first, shuffling the enchantment away. Then, Slick Sequence resolves. It checks if you cast another spell (Chaos Warp) this turn. Since you did, you deal the 2 damage and draw your card.
If you cast Slick Sequence as your very first action of the turn to kill an opponent's creature, it will deal 2 damage to that creature. However, because no other spells were cast by you this turn, the condition for the draw is not met, and you will not draw a card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Slick Sequence
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Slick Sequence checks only as it resolves whether you’ve cast another spell that turn. The other spell may be one that was countered or didn’t resolve for some reason, or it may be one you cast in response and is still on the stack.
No other card is named in this ruling.
Legal formats
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Meta decks with Slick Sequence
No archived Top 8 deck with this card yet.



Counterspell
Chaos Warp