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Rules guide · Sorcery

Slip Through SpaceHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Oath of the Gatewatch· January 22, 2016
Carte Magic Slip Through Space

Slip Through Space is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

Complete guide

Slip Through Space is a versatile sorcery from the Battle for Zendikar block that combines evasion with card advantage. Its Devoid keyword makes it a colorless spell despite its blue mana cost, allowing it to bypass specific color-based defenses. Whether you are pushing for the final points of damage or just cycling through your deck, this card provides efficient utility for just one mana.

What It Does

Slip Through Space has three distinct components: Devoid, a targeting effect, and a draw effect. Devoid is a characteristic-defining ability that functions in all zones, meaning the card is colorless even if you spent blue mana to cast it. The primary effect makes a target creature unblockable for the duration of the turn, and as the spell finishes resolving, you draw a card to replace it in your hand.

Step-by-Step Resolution

First, you cast the spell by paying one blue mana and choosing a legal target creature on the battlefield. Upon resolution, the game checks if the target is still legal; if the creature has left the battlefield or gained protection from colorless, the entire spell fails and you do not draw a card. If the target is legal, the creature gains the 'can't be blocked' status for the rest of the turn, and you then proceed to draw one card from your library.

Common Mistakes

A frequent error is forgetting that this spell requires a target to be cast. You cannot cast Slip Through Space on an empty board simply to draw a card. Additionally, players often forget the Devoid trait; because it is colorless, it can target creatures with 'Protection from Blue,' but it cannot target creatures with 'Protection from Colorless.' Lastly, remember that making a creature unblockable after it has already been legally blocked by an opponent's creature will not remove the blocker or allow the damage to go through to the player.

When to Play It

The best time to cast Slip Through Space is during your pre-combat main phase to ensure your best attacker can bypass your opponent's defensive line. It is also highly effective in 'Spellslinger' decks that trigger benefits whenever a sorcery is cast, as it replaces itself immediately. In games where you are stalled, it can be used on a utility creature just to cycle into your next land or threat.

Interaction examples

Comparison with Traditional Cantrips

While Ponder and Preordain offer superior library manipulation by letting you see multiple cards, Slip Through Space provides a concrete board impact. In a deck focused on combat, Slip Through Space acts as a 'cantrip'—a spell that draws a card—while also ensuring your damage connects, whereas Ponder and Preordain are strictly for finding specific pieces of your strategy.

Cycling for Momentum

If you have a creature on board and need to dig for a specific answer in your deck, you can cast Slip Through Space on your own creature even if you don't intend to attack. The spell will resolve, the creature will become unblockable (which is redundant but legal), and you will draw your card, helping you move through your library faster.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Slip Through Space

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Popular combos

Real combos played by the community, sorted by popularity.

Precursor Golem
+Rite of Replication
+Laboratory Maniac
+Slip Through Space
#1

Precursor Golem + Rite of Replication + Laboratory Maniac + Slip Through Space

Near-infinite card drawNear-infinite creature tokensNear-infinite draw triggersNear-infinite creature ETB
  1. 1Cast Rite of Replication with kicker by paying {7}{U}{U}, targeting Precursor Golem.
  2. 2Precursor Golem triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
  3. 3Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
  4. 4If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, creating a total of ten 3/3 Golem artifact creature tokens.
  5. 5Repeat from step 3 for each other Rite of Replication.
  6. 6Cast Slip Through Space by paying {U}, targeting any Golem.
  7. 7The six Percursor Golems each trigger.
  8. 8Resolve the first Percursor Golem trigger, creating a copy of Slip Through Space targeting every other Golem.
Precursor Golem
+Rite of Replication
+Jace, Wielder of Mysteries
+Slip Through Space
#2

Precursor Golem + Rite of Replication + Jace, Wielder of Mysteries + Slip Through Space

Near-infinite card drawNear-infinite creature tokensNear-infinite draw triggersNear-infinite creature ETB
  1. 1Cast Rite of Replication with kicker by paying {7}{U}{U}, targeting Precursor Golem.
  2. 2Precursor Golem triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
  3. 3Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
  4. 4If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, creating a total of ten 3/3 Golem artifact creature tokens.
  5. 5Repeat from step 3 for each other Rite of Replication.
  6. 6Cast Slip Through Space by paying {U}, targeting any Golem.
  7. 7The six Percursor Golems each trigger.
  8. 8Resolve the first Percursor Golem trigger, creating a copy of Slip Through Space targeting every other Golem.
03

Legal formats

pioneermodernlegacypaupervintagecommanderoathbreakerpaupercommanderdueltlr
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