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Rules guide · Land

Sliver HiveHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic 2015· July 18, 2014
Carte Magic Sliver Hive

Sliver Hive is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Complete guide

Sliver Hive is the premier utility land for any deck dedicated to the ever-evolving Sliver hivemind. It provides flexible mana fixing for your multi-colored spells and can even generate new Slivers to keep your board presence strong. Whether you are ramping into a legendary Sliver or rebuilding after a board wipe, this land is a staple for the archetype.

The Three Modes of the Hive

Sliver Hive offers three distinct functions. First, it can tap for colorless mana, which is useful for any generic costs. Second, it can tap for one mana of any color, but this mana is restricted: you can only spend it to cast a Sliver spell. Finally, it has a late-game activated ability that lets you pay five mana and tap the land to create a 1/1 colorless Sliver creature token, provided you already control a Sliver.

Activating the Token Ability

To activate the token-generating ability, you must control at least one Sliver at the moment you announce the ability. This is a requirement for activation. However, per official rulings, this condition is not re-checked upon resolution. If your opponent destroys your only Sliver in response to the activation, the ability still resolves and you will still receive your 1/1 Sliver token.

Common Mana Pitfalls

The most common mistake with Sliver Hive involves the colored mana restriction. You can use that mana to cast a creature with the Sliver type, or even a non-creature spell if it has the Sliver tribal subtype. However, you cannot use that colored mana to pay for activated abilities of Slivers already on the battlefield, nor can you use it to cast non-Sliver support spells or artifacts.

Strategic Placement

Unlike general mana fixers, Sliver Hive is best utilized in a deck with a high density of Sliver cards. Because it ensures you have the right color for your specific threats, it allows you to play five-color decks with more consistency. Save the token-generation ability for the end of your opponent's turn to keep your mana open for responses.

Interaction examples

Fixing Your Colors

If you have a Sliver Hive and a Command Tower on the battlefield, you have incredible flexibility. While Command Tower provides colors based on your commander, Sliver Hive ensures that if you need a specific color (like Green for a low-cost Sliver or Blue for a disruptive one), you can access it immediately to cast that Sliver spell, even if your other lands only produce colorless mana.

Generating the Hive

Suppose you control a 1/1 Sliver token and an untapped Sliver Hive. You spend five mana and tap the Hive to activate its third ability. Even if your opponent casts a spell to destroy your Sliver token while the ability is on the stack, the check for controlling a Sliver was already passed during the activation. When the ability resolves, you will create a new 1/1 colorless Sliver creature token.

Comparing Utility Lands

In a multiplayer game, Exotic Orchard depends on what your opponents have played to give you colors. Sliver Hive is more reliable for your proactive game plan; regardless of what your opponents control, it will always provide exactly the color you need for your Sliver spells, making it a more consistent choice for casting your tribal threats.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sliver Hive

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Whether you control a Sliver is checked only when you activate the last ability, not as that ability resolves. If you control no Slivers at the time the ability resolves, you’ll still get a Sliver token.

    Card named in this ruling

Related cards and tokens

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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