Slurrk, All-Ingesting is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Slurrk enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
How it works : Slurrk, All-Ingesting
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
No other card is named in this ruling.
- #2· Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
No other card is named in this ruling.
- #3· Wizards of the Coast
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
No other card is named in this ruling.
- #4· Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
No other card is named in this ruling.
- #5· Wizards of the Coast
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
No other card is named in this ruling.
- #6· Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
No other card is named in this ruling.
- #7· Wizards of the Coast
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Arwen, Weaver of Hope + Slurrk, All-Ingesting + Basking Broodscale
- 1Put a +1/+1 counter on Basking Broodscale.
- 2Basking Broodscale triggers, creating a 0/1 Eldrazi Spawn creature token that enters with a +1/+1 counter on it due to Arwen.
- 3Activate the Eldrazi Spawn by sacrificing it, adding
.
- 4When the Eldrazi Spawn dies, Slurrk triggers, putting a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
- 5Repeat from step 2.
Slurrk, All-Ingesting + Simic Ascendancy + Rite of Replication
- 1Cast Rite of Replication kicked by paying
, creating five token copies of Slurrk.
- 2Put each Slurrk token into your graveyard due to the legend rule.
- 3Each Slurrk token triggers four times, the nontoken Slurrk triggers five times, and Simic Ascendancy's first ability triggers five times.
- 4Resolve all Simic Ascendancy triggers, putting 25 growth counters on it.
- 5Resolve the first Slurrk trigger, putting a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
- 6Simic Ascendacy's first ability triggers for each counter placed this way, putting that many growth counters on it.
- 7Repeat from step 5 for each remaining trigger.
- 8At the beginning of your upkeep, Simic Ascendancy's second ability triggers, causing you to win the game.
Slurrk, All-Ingesting + Simic Ascendancy + Saw in Half
- 1On the end step prior to your turn, cast Saw in Half by paying
, destroying Slurrk and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time.
- 2Put one Slurrk token into your graveyard due to the legend rule.
- 3Each Slurrk triggers once, and Simic Ascendancy's first ability triggers twice.
- 4Resolve both Simic Ascendancy triggers, putting ten growth counters on it.
- 5Resolve the first Slurrk trigger, putting a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
- 6Simic Ascendacy's first ability triggers for each counter placed this way, putting that many growth counters on it.
- 7Repeat from step 5 for the remaining trigger.
- 8At the beginning of your upkeep, Simic Ascendancy's second ability triggers, causing you to win the game.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Slurrk, All-Ingesting + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing Slurrk.
- 2When Slurrk dies, its innate ability and persist ability trigger.
- 3Resolve Slurrk's innate ability, putting a +1/+1 counter on each creature you control that already has a +1/+1 counter on it.
- 4Resolve Slurrk's persist ability, returning it from your graveyard to the battlefield with four +1/+1 counters on it due to its replacement effect.
- 5Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Slurrk, All-Ingesting + Carrion Feeder
- 1Activate Carrion Feeder by sacrificing Slurrk.
- 2When Slurrk dies, its innate ability and persist ability trigger.
- 3Resolve Slurrk's innate ability, putting a +1/+1 counter on each creature you control that already has a +1/+1 counter on it.
- 4Resolve Slurrk's persist ability, returning it from your graveyard to the battlefield with four +1/+1 counters on it due to its replacement effect.
- 5Resolve the Carrion Feeder ability.
- 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Ashnod's Altar + Slurrk, All-Ingesting
- 1Activate Ashnod's Altar by sacrificing Slurrk.
- 2When Slurrk dies, its innate ability and persist ability trigger.
- 3Resolve Slurrk's innate ability, putting a +1/+1 counter on each creature you control that already has a +1/+1 counter on it.
- 4Resolve Slurrk's persist ability, returning it from your graveyard to the battlefield with four +1/+1 counters on it due to its replacement effect.
- 5Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer + Slurrk, All-Ingesting
- 1Activate Viscera Seer by sacrificing Slurrk.
- 2When Slurrk dies, its innate ability and persist ability trigger.
- 3Resolve Slurrk's innate ability, putting a +1/+1 counter on each creature you control that already has a +1/+1 counter on it.
- 4Resolve Slurrk's persist ability, returning it from your graveyard to the battlefield with four +1/+1 counters on it due to its replacement effect.
- 5Resolve the Viscera Seer ability.
- 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Slurrk, All-Ingesting + Altar of Dementia
- 1Activate Altar of Dementia by sacrificing Slurrk.
- 2When Slurrk dies, its innate ability and persist ability trigger.
- 3Resolve Slurrk's innate ability, putting a +1/+1 counter on each creature you control that already has a +1/+1 counter on it.
- 4Resolve Slurrk's persist ability, returning it from your graveyard to the battlefield with four +1/+1 counters on it due to its replacement effect.
- 5Resolve the Altar of Dementia ability.
- 6Repeat.
Legal formats
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