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Rules guide · Creature

Soaring SandwingHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Lost Caverns of Ixalan· November 17, 2023
Carte Magic Soaring Sandwing

Soaring Sandwing is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying When this creature enters, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Complete guide

Soaring Sandwing is a versatile white Dinosaur that serves as both an early-game enabler and a late-game stabilization tool. Whether you need to fix your mana or put a flying blocker on the board to regain health, this card provides essential utility for any deck running white.

What it Does

Soaring Sandwing is a 3/5 creature with Flying that grants 3 life when it enters the battlefield. However, its most flexible feature is Plainscycling. For two generic mana, you can discard this card from your hand to search your library for a Plains card—which includes non-basic lands with the Plains type—and add it to your hand.

How it Resolves Step by Step

If you cast the spell, it enters the battlefield and its triggered ability goes on the stack. Upon resolution, you gain 3 life. If you use the Plainscycling ability, you pay two mana and discard the card as a cost. This is an activated ability, not a spell. You then search your library, reveal the Plains, put it in your hand, and shuffle. Because you draw the card through a search effect rather than a standard draw, it interacts specifically with effects that trigger on 'searching' or 'discarding'.

Common Mistakes

A common error is forgetting that Plainscycling can find any card with the subtype 'Plains', not just Basic Plains. Another mistake is trying to counter the cycling ability with spells that only target creature spells; since cycling is an activated ability, it requires specific ability-counters like Stifle. Finally, remember that the 3 life is gained only when it enters the battlefield, not when it is cycled.

When to Play it

In the early game, use Plainscycling if you are missing land drops or need to find a specific dual land with the Plains type to fix your colors. In the late game, hard-casting the creature provides a significant flying body that can block effectively and a life cushion to survive aggressive strategies.

Interaction examples

Mana Fixing with Plainscycling

On turn two, if you have no other lands to play, you pay two mana and discard Soaring Sandwing. You search your library for a Plains card, ensuring you hit your next land drop and thinning your deck.

Synergy with Draw Triggers

If you have Psychosis Crawler on the battlefield and you use Soaring Sandwing's Plainscycling ability, Psychosis Crawler will not trigger. This is because searching for a card and putting it into your hand is not the same as 'drawing' a card in Magic rules.

Graveyard Interactions

You can cycle Soaring Sandwing early to find a land, putting the creature into your graveyard. Later, when Sun Titan attacks, you cannot return Soaring Sandwing to the battlefield because its mana value is 6, which exceeds Sun Titan's limit of 3 or less.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Soaring Sandwing

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlpaupercommanderduel
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