Song of Freyalise is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain ": Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Complete guide
Song of Freyalise is a powerful green Saga that transforms your board of creatures into mana producers before culminating in a massive combat buff. It is an excellent tool for ramp-heavy strategies that look to overwhelm opponents with both resources and sheer force. Understanding the timing of its chapters is key to maximizing its potential in your next match.
Tapping into Nature's Power
When Song of Freyalise enters the battlefield and after your next draw step, the first and second chapters trigger. These abilities grant every creature you control at the moment the ability resolves the ability to tap for one mana of any color. This effect lasts until your next turn, meaning you can use these creatures for mana during your opponents' turns or for casting spells in your own post-combat main phase.
The Final Verse
The third chapter is the grand finale. When the third lore counter is placed on the Saga, it triggers a powerful effect that puts a +1/+1 counter on each creature you control and grants them vigilance, trample, and indestructible until end of turn. Once this ability leaves the stack—either by resolving or being countered—you must sacrifice Song of Freyalise as a state-based action.
Common Mistakes
A frequent error is assuming that creatures entering the battlefield after a chapter ability has resolved will also gain the bonuses. Chapter abilities only check for creatures you control at the specific moment the ability resolves. Additionally, remember that while the first two chapters last until your next turn, the trample, vigilance, and indestructible from the third chapter only last until the end of the current turn.
When to Play It
Song of Freyalise is best played when you have a wide board of small creatures that can benefit from being turned into mana dorks. It allows you to accelerate into high-mana threats while simultaneously preparing a lethal attack once the third counter is placed. It is especially effective in decks that can manipulate counters or benefit from creatures having high power.
Interaction examples
If you control Hardened Scales when the third chapter of Song of Freyalise resolves, instead of putting one +1/+1 counter on each of your creatures, you will put two +1/+1 counters on each. This significantly increases the lethality of your indestructible, trampling attackers.
With Garruk's Uprising on the battlefield, the third chapter of Song of Freyalise becomes even more potent. As the chapter resolves, it grants your creatures trample (redundant with the Uprising) and +1/+1 counters. If those counters raise a creature's power to 4 or greater, they do not trigger Uprising's draw effect immediately, as that effect only triggers when a creature 'enters' with that power. However, any creatures you cast later that turn that enter with power 4 or greater will still trigger the draw.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Song of Freyalise
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Each of Song of Freyalise’s chapter abilities affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain abilities or get a +1/+1 counter.
No other card is named in this ruling.
- #2· Wizards of the Coast
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
No other card is named in this ruling.
- #3· Wizards of the Coast
Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
No other card is named in this ruling.
- #4· Wizards of the Coast
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
No other card is named in this ruling.
- #5· Wizards of the Coast
Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
No other card is named in this ruling.
- #6· Wizards of the Coast
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
No other card is named in this ruling.
- #7· Wizards of the Coast
If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
No other card is named in this ruling.
- #8· Wizards of the Coast
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kinnan, Bonder Prodigy + Song of Freyalise + Horseshoe Crab
- 1Activate Horseshoe Crab by tapping it, adding
.
- 2Kinnan triggers, adding
.
- 3Activate Horseshoe Crab by paying
, untapping it.
- 4Repeat.
Kinnan, Bonder Prodigy + Pili-Pala + Song of Freyalise
- 1Activate Pili-Pala by tapping it, adding one mana of any color.
- 2Kinnan triggers, adding one mana of the color that was produced.
- 3Activate Pili-Pala's other ability by paying
and untapping it, adding one mana of any color.
- 4Repeat.
Kinnan, Bonder Prodigy + Leech Bonder + Song of Freyalise
- 1Activate Leech Bonder by tapping it, adding
.
- 2Kinnan triggers, adding
.
- 3Activate Leech Bonder by paying
and untapping it, moving a counter from target creature onto another creature.
- 4Repeat.
- 5Once you have infinite mana, you may use it to activate Kinnan's ability.
Song of Freyalise + Freed from the Real + Leyline of Abundance
- 1Activate the creature with Freed from the Real attached by tapping it, adding
.
- 2Leyline of Abundance triggers, adding
.
- 3Activate Freed from the Real's second ability by paying
, untapping the creature.
- 4Repeat.
- 5Once you have infinite mana, you may use it to activate Leyline of Abundance's ability.
Leyline of Abundance + Song of Freyalise + Horseshoe Crab
- 1Activate Horseshoe Crab by tapping it, adding
.
- 2Leyline of Abundance triggers, adding
.
- 3Activate Horseshoe Crab by paying
, untapping it.
- 4Repeat.
Song of Freyalise + Nyxbloom Ancient + Horseshoe Crab
- 1Activate Horseshoe Crab by tapping it, adding
due to Nyxbloom Ancient
- 2Activate Horseshoe Crab by paying
, untapping it.
- 3Repeat.
Song of Freyalise + Pemmin's Aura + Leyline of Abundance
- 1Activate the creature with Pemmin's Aura attached by tapping it, adding
.
- 2Leyline of Abundance triggers, adding
.
- 3Activate Pemmin's Aura's first ability by paying
, untapping the creature.
- 4Repeat.
- 5Once you have infinite mana, you may use it to activate Leyline of Abundance's ability.
Pili-Pala + Leyline of Abundance + Song of Freyalise
- 1Activate Pili-Pala using Paradise Mantle's ability by tapping it, adding
and one mana of any color.
- 2Activate Pili-Pala's other ability by paying
and untapping it, adding two mana of any one color.
- 3Repeat.
Legal formats
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Meta decks with Song of Freyalise
No archived Top 8 deck with this card yet.



Hardened Scales
Garruk's Uprising






