Song of Totentanz is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Complete guide
Song of Totentanz is a powerful red sorcery that allows you to swarm the board with a plague of Rats and strike immediately. This card functions as both a token generator and a reliable finisher by granting your entire board haste. Whether you are paying one red mana or pouring a massive amount of mana into X, it creates an instant threat your opponents must respect.
A Swarm of Rats
When you cast Song of Totentanz, you choose a value for X. The spell creates that many 1/1 black Rat creature tokens. These specific tokens have an inherent drawback: they cannot block. This makes them purely offensive tools designed to chip away at your opponent's life total or provide fodder for sacrifice effects.
Step-by-Step Resolution
First, you pay the mana cost of {X}{R}. As the spell resolves, the game checks the value chosen for X and places that many Rat tokens onto the battlefield. Immediately after the tokens enter, the second part of the spell applies: every creature you control at that exact moment gains haste until the end of the turn. This includes the brand-new Rat tokens and any other creatures that were already on your battlefield.
Timing and Haste Application
A common mistake is thinking the haste effect lasts for the whole turn for any new creatures. However, based on official rulings, only creatures you control at the moment the spell finishes resolving gain haste. If you play another creature later in the turn, such as through a flash ability or another spell, that new creature will not have haste. Additionally, because the tokens cannot block, you should focus on using them for an all-out attack during your combat phase.
Strategic Utilization
Song of Totentanz is best played during your pre-combat main phase to maximize the haste benefit. It is an excellent mana sink in the late game, turning a large amount of mana into a lethal army. Even if X is zero, you can still cast it for just one red mana to give your existing non-token creatures haste for a surprise attack.
Interaction examples
You cast Song of Totentanz with X=3, paying {3}{R}. Upon resolution, three 1/1 black Rat tokens are created. The spell then grants those three Rats haste, allowing them to attack immediately, though they will never be able to block if the game lasts until your opponent's turn.
Suppose you cast Faithless Looting earlier in the turn to find more lands. You then cast Song of Totentanz for X=1. You get one Rat token, and both that Rat and any other creatures you already had on the field gain haste. If you were to cast another spell to create creatures after this, those new creatures would not benefit from the haste effect of the Song.
If your opponent has an artifact creature like a Juggernaut blocking your way, you can cast Vandalblast to destroy it first. Following up with Song of Totentanz for a high X value ensures your new Rat tokens can charge in for damage without being blocked by that specific threat.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Song of Totentanz
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Only creatures you control at the time Song of Totentanz resolves, including the Rat tokens it creates, will gain haste. Creatures you begin to control later in the turn won't be affected.
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Meta decks with Song of Totentanz
No archived Top 8 deck with this card yet.



Song of Totentanz
Rat
Faithless Looting
Vandalblast