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Rules guide · Legendary Planeswalker

Sorin, Vampire LordHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Core Set 2020· July 12, 2019
Carte Magic Sorin, Vampire Lord

Sorin, Vampire Lord is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

+1: Up to one target creature gets +2/+0 until end of turn. −2: Sorin deals 4 damage to any target. You gain 4 life. −8: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature."

Complete guide

Sorin, Vampire Lord is a commanding presence on the battlefield, offering versatile removal and a powerful endgame for Vampire-themed decks. As a six-mana planeswalker, he provides immediate impact through stat boosts, life swings, or a devastating ultimate ability. Whether you are leading a bloodthirsty army or controlling the board, Sorin ensures you stay ahead in the race.

Versatile Blood Magic

Sorin's first ability provides an offensive boost to a single creature, making it a lethal threat during combat. His second ability is a classic 'Helix' effect, dealing 4 damage and gaining you 4 life, which helps stabilize your total while removing problematic creatures or finishing off opponents. His ultimate turns every Vampire you control into a permanent recruiter, allowing you to seize control of the opponent's entire board.

Resolution and Timing

When using the -2 ability, you must have a legal target to activate it. If the target becomes illegal before resolution (for example, if it gains hexproof or is sacrificed), the entire ability fails and you will not gain the 4 life. When using the -8 ultimate, the ability is granted to Vampires you control only until the end of the turn. However, once you activate a Vampire's new tap ability to take a creature, that control change is indefinite and does not end when the turn expires.

Strategic Considerations

A common mistake is forgetting that the -8 ability only affects Vampires you control at the moment the ability resolves. If you play a new Vampire later in the same turn, it will not have the tap ability. Additionally, remember that the control-change effect is permanent; even if Sorin leaves the battlefield, you keep the creatures you stole. Only your departure from a multiplayer game would end the effect.

When to Unleash the Lord

Play Sorin, Vampire Lord when you need to bridge the gap between the mid-game and the late-game. He is most effective when you have at least one creature to protect him or when the opponent has a creature with 4 or less toughness that needs to be removed immediately. If you have a board full of Vampires, racing toward his -8 ability often results in an immediate concession from your opponent.

Interaction examples

Finding the Lord

When Sorin's Guide enters the battlefield, its triggered ability allows you to search your library or graveyard for Sorin, Vampire Lord. This ensures you can cast your planeswalker reliably. Once Sorin is in play, the Guide acts as a perfect target for Sorin's +1 ability, turning the 4/2 Vampire into a 6/2 attacker.

Controlling the Board

If you have Ugin, the Ineffable on the battlefield, you can use his -3 ability to destroy a colored threat, then follow up with Sorin's -2 ability to deal 4 damage to another target. This combination allows you to clear multiple threats in a single turn while Sorin's life gain offsets any aggressive pressure you've taken.

Stealing the Dreadhorde

If you activate Sorin, Vampire Lord's -8 ultimate, Sorin's Guide gains '{T}: Gain control of target creature.' You can tap the Guide to take control of Liliana, Dreadhorde General's Zombie tokens or even other creatures the opponent controls. Even if the opponent uses Liliana's -4 to make you sacrifice creatures later, you keep the stolen creatures until they are sacrificed or the game ends.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sorin, Vampire Lord

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the chosen target is an illegal target by the time Sorin's second ability tries to resolve, the ability doesn't resolve. You won't gain 4 life.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The control-change effect from ability granted by Sorin's last ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Sorin or a Vampire whose ability was activated leaves the battlefield. In a multiplayer game, it does expire if you leave the game.

    No other card is named in this ruling.

02

Interactions with other cards

These cards' text mentions Sorin, Vampire Lord.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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