Soul of New Phyrexia is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Trample: Permanents you control gain indestructible until end of turn.
, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
Complete guide
Soul of New Phyrexia is a massive 6/6 artifact creature that serves as the ultimate shield for your board state. By utilizing its powerful activated abilities, you can protect all of your permanents from destruction whether the Soul is currently on the battlefield or resting in your graveyard.
Universal Protection
The primary function of Soul of New Phyrexia is its ability to grant indestructible to all permanents you control. This includes not just your creatures, but also your lands, enchantments, and artifacts. Because the ability does not target, it bypasses shroud or hexproof, providing a blanket safety net against most forms of removal and combat damage.
Activating from the Graveyard
One of this card's most resilient features is its second activated ability. By paying five mana and exiling Soul of New Phyrexia from your graveyard, you can still protect your board. Note that exiling the card is a cost; once you announce the ability and pay the mana, your opponent cannot use graveyard hate to stop the activation, as the card is already gone from the graveyard before they receive priority.
Strategic Timing and Common Pitfalls
The protection effect only applies to permanents you control at the moment the ability resolves. If you play a new creature later in the same turn, it will not have indestructible. Additionally, remember that indestructible does not prevent effects that reduce toughness to zero, such as -1/-1 counters, nor does it prevent permanents from being exiled or sacrificed.
Interaction examples
If you have three lands named Phyrexian Scrapyard on the battlefield, you can pay two mana and sacrifice them to conjure Soul of New Phyrexia directly onto the battlefield. This allows you to bypass the six-mana casting cost and immediately threaten your opponent with a 6/6 Trample creature that can protect itself.
If an opponent casts a spell that destroys all creatures, you can respond by paying five mana to activate Soul of New Phyrexia's ability. The ability goes on the stack and resolves first, giving all your permanents indestructible. When the opponent's spell finally resolves, your entire board remains untouched.
If your opponent manages to destroy Soul of New Phyrexia, it moves to the graveyard. Later that turn, if they try to destroy your other permanents, you can pay five mana and exile the Soul from your graveyard to grant your remaining permanents indestructible one last time.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Soul of New Phyrexia
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can activate the last ability only if the Soul is in your graveyard.
No other card is named in this ruling.
- #2· Wizards of the Coast
Exiling the Soul from your graveyard is part of the last ability's activation cost. A player can't remove the Soul in response to prevent you from activating the ability.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Worldslayer + Soul of New Phyrexia
- 1Activate Soul of New Phyrexia by paying
, giving all permanents you control indestructible until end of turn.
- 2Deal combat damage to any opponent with the creature that has Worldslayer equipped, destroying all of your opponent' permanents.
Diaochan, Artful Beauty + Thornbite Staff + Soul of New Phyrexia
- 1Activate Soul of New Phyrexia's first ability by paying
, giving permanents you control indestructible until end of turn.
- 2Activate Diaochan by tapping it, destroying an opponent's creature and any creature of that opponent's choice.
- 3If the opponent chooses a creature you control to be destroyed, it is not destroyed due to it having indestructible.
- 4The creature the opponent controls dies, triggering Diaochan, untapping Diaochan.
- 5Repeat from step 2.
Interactions with other cards
These cards' text mentions Soul of New Phyrexia.
Related cards and tokens
Legal formats
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Meta decks with Soul of New Phyrexia
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Phyrexian Scrapyard



