Soultether Golem is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control enters, put a time counter on this creature.
Complete guide
Soultether Golem is a fragile yet resilient artifact creature that thrives on the presence of your other mechanical allies. By utilizing the Vanishing keyword, it puts your deck on a clock, but its ability to refuel its own life force makes it a unique addition to creature-heavy strategies.
What Soultether Golem Does
Soultether Golem features two distinct abilities that work in tandem. First, Vanishing 1 means it enters the battlefield with a single time counter. At the start of your upkeep, you must remove a counter; if the last counter is removed this way, the creature is sacrificed. However, its second ability allows it to stay on the battlefield indefinitely as long as you continue to bring other creatures under your control.
Step-by-Step Resolution
When Soultether Golem enters, it gains one time counter immediately. During your upkeep, the Vanishing trigger goes on the stack to remove a counter. If the Golem has only one counter, removing it triggers the sacrifice clause. To prevent this, you must resolve the triggered ability that adds time counters whenever another creature enters the battlefield under your control before the upkeep trigger takes the final counter.
Common Mistakes
A common error is forgetting that the sacrifice trigger only happens when the last counter is removed by the Vanishing ability itself. If the Golem has no counters because they were removed by another effect, or if it simply never had any, it won't be sacrificed until the Vanishing trigger specifically removes the 'last' one. Also, remember that the counter-adding ability triggers for any creature entering, not just artifact creatures.
When to Play It
This card is most effective in decks that can consistently cast cheap creatures or generate tokens. Because it is a 3/3 for only two mana, it provides an aggressive body that can be maintained as long as you have a steady stream of reinforcements to keep its time counters replenished.
Interaction examples
With Soultether Golem on the battlefield with one counter, you cast Ornithopter of Paradise. When Ornithopter of Paradise enters, Soultether Golem's second ability triggers, putting a second time counter on it. Now, when your next upkeep begins, you will remove one counter, leaving one behind, and the Golem will stay on the battlefield.
If you have Foundry Inspector on the battlefield, Soultether Golem costs only one mana to cast. Once the Golem is out, every subsequent artifact creature you cast will also be cheaper, making it much easier to flood the board and stack multiple time counters on the Golem to ensure it never has to be sacrificed.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Soultether Golem
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Kate Stewart + Soultether Golem
- 1Cast Soultether Golem by paying
.
- 2Soultether Golem enters the battlefield with a time counter on it due to its vanishing ability.
- 3Kate Stewart's first ability triggers, creating a 1/1 Soldier creature token.
- 4When the Soldier enters the battlefield, Soultether Golem's second ability triggers, putting a time counter on it.
- 5Repeat from step 3.
- 6NOTE: This combo creates a mandatory infinite loop that ends the game in a draw if it isn't interacted with.
Legal formats
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Meta decks with Soultether Golem
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Foundry Inspector