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Rules guide · Sorcery

Spark HarvestHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Legends· November 20, 2020
Carte Magic Spark Harvest

Spark Harvest is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker.

Complete guide

Spark Harvest is a versatile black sorcery that offers flexibility in how you pay its costs. Whether you are sacrificing a small minion or spending extra mana, it provides an efficient way to remove major threats from the board. This card is a staple for decks that can afford to lose a creature for a powerful effect.

Choosing Your Cost

Spark Harvest features an 'as an additional cost' requirement. You must choose exactly one of two options: sacrifice a creature you control or pay an additional {3}{B}. You cannot choose both, and you cannot choose neither. This choice is made as you cast the spell, and if you choose to sacrifice a creature, it happens immediately as part of the casting process.

Resolution and Timing

Once the costs are paid and the spell is cast, it goes on the stack and you choose a target creature or planeswalker to destroy. Because the sacrifice happens as a cost, your opponents cannot respond by destroying the creature you intended to sacrifice; it is already in the graveyard by the time they get priority. If the target is legal upon resolution, it is moved to its owner's graveyard.

Strategic Considerations

This spell is best utilized in decks that benefit from creatures dying or in late-game scenarios where you have mana to spare. Since it is a sorcery, you must plan your move during your main phase. It is particularly effective at removing high-value targets that your opponent has invested significant resources into.

Interaction examples

Sacrifice and Retrieval

You cast Spark Harvest by sacrificing a high-value creature you control to destroy an opponent's planeswalker. Since your creature is now in the graveyard, you can then cast Reanimate to bring that same creature back to the battlefield, effectively turning the sacrifice cost into a way to reset your creature's enters-the-battlefield abilities.

Finding the Solution

If your opponent controls a creature that is preventing you from winning, you can use Demonic Tutor to search your library for Spark Harvest. After putting it into your hand, you can immediately cast it. If you have no creatures to spare, you pay the total of {4}{B}{B} ({1}{B} for the Tutor and {4}{B} for the Harvest) to remove the threat.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spark Harvest

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You must sacrifice exactly one creature or pay an extra {3}{B} to cast this spell; you can't cast it without paying one of those costs, and you can't pay either multiple times. Players can respond to Spark Harvest only after it's been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to stop you from casting this spell or to make it cost more mana.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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