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Rules guide · Land

Spawning PoolHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tenth Edition· July 13, 2007
Carte Magic Spawning Pool

Spawning Pool is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Complete guide

Spawning Pool is a versatile utility land that provides black mana while doubling as a resilient blocker or attacker. By tapping into its hidden potential, you can transform this seemingly ordinary land into a Skeleton that refuses to stay down. Mastering its regeneration ability is key to maintaining board presence without sacrificing your mana base.

A Land with a Secret Form

Spawning Pool enters the battlefield tapped, meaning you must plan your mana usage a turn in advance. Once it is on the field, it functions as a reliable source of black mana. However, for the cost of one generic and one black mana, it transforms into a 1/1 black Skeleton creature until the end of the turn. Crucially, it remains a land even while it is a creature, allowing it to still be tapped for mana if it does not have summoning sickness.

Survival Through Regeneration

The true strength of Spawning Pool lies in its built-in regeneration ability. Once it has become a creature, you can pay a single black mana to create a 'regeneration shield.' The next time the creature would be destroyed by lethal damage or an effect that says 'destroy' this turn, the shield is used. Instead of going to the graveyard, the Pool remains on the battlefield, is tapped, is removed from combat, and all damage is cleared from it.

Summoning Sickness and Timings

A common mistake involves forgetting that lands are subject to summoning sickness if they become creatures. You can only attack or tap Spawning Pool for mana during the turn it becomes a creature if you have controlled the land since the start of your most recent turn. Additionally, if you activate the transformation ability while it is already a creature, it will reset its base power and toughness to 1/1, though existing +1/+1 counters or temporary buffs will still apply.

When to Activate

Because the transformation lasts until the end of the turn, you should wait until you need it. Use it during your opponent's turn to surprise a small attacker with a blocker, or activate it on your own turn to chip away at an opponent's life total. Remember to keep one black mana open after it transforms; otherwise, your Skeleton won't be able to use its regeneration ability to survive a fight.

Interaction examples

Generating the Right Colors

If you are playing a Commander deck with black in its identity, you can tap Command Tower to produce the black mana required to activate Spawning Pool's transformation. This allows you to keep your Spawning Pool untapped and ready to be used as a creature immediately after it transforms.

Matching Your Opponent's Mana

If your opponent controls a Spawning Pool, your Exotic Orchard can tap for black mana because Spawning Pool has the ability to produce black mana. You can then use that black mana to activate your own Spawning Pool's ability to become a Skeleton or to pay for its regeneration shield during combat.

Survival Tactics

Suppose Spawning Pool has already transformed into a creature. Your opponent casts a spell to destroy it. In response, you pay one black mana to activate its regeneration ability. The regeneration shield is created. When the destruction spell resolves, the shield is consumed: Spawning Pool stays on the battlefield, becomes tapped, and is removed from combat, surviving the threat.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spawning Pool

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagecommanderoathbreakerduelpremodernpredhtlr
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