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Rules guide · Enchantment

Spawning GroundsHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander 2018· August 10, 2018
Carte Magic Spawning Grounds

Spawning Grounds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."

Complete guide

Spawning Grounds is a high-cost Aura that transforms one of your basic lands into a powerhouse engine for generating massive threats. By enchanting a land, you gain the ability to produce a 5/5 Beast token with trample every single turn. This card is perfect for late-game scenarios where you have excess mana but need a way to break through a stalled battlefield.

Unleashing the Beasts

Spawning Grounds is an 'Enchant land' Aura. Once it is attached to a land, that land loses none of its original abilities but gains a new activated ability: '{T}: Create a 5/5 green Beast creature token with trample.' This allows the land to function either as a mana source or as a creature generator, giving you significant tactical flexibility.

Step-by-Step Resolution

First, you cast Spawning Grounds by paying its mana cost and targeting a land you control. Once it resolves and enters the battlefield attached to that land, the land immediately gains the token-creation ability. You may activate this ability at any time you could cast an instant, provided the land is untapped. Upon activation, you tap the land, and a 5/5 Beast token with trample is placed onto the battlefield under your control.

Common Pitfalls

A common mistake is assuming the land can still produce mana while it is being used to create a Beast. Since both the mana ability and the Beast-making ability require tapping the land as a cost, you must choose one or the other unless you have a way to untap the land. Additionally, if the enchanted land is destroyed, Spawning Grounds will be put into your graveyard as a state-based action.

Strategic Timing

The best time to activate the land's new ability is usually during your opponent's end step. This ensures your 5/5 Beast token is ready to attack on your following turn and keeps your mana available for spells or effects during your opponent's turn. Because the tokens have trample, they are excellent at pushing damage through small blockers.

Interaction examples

Building a Token Army

With Spawning Grounds attached to a Forest, you can tap that Forest during each of your turns to create a Beast token. Over several turns, you will accumulate multiple 5/5 creatures with trample, creating an overwhelming board presence that is difficult for opponents to block effectively.

The Resource Dilemma

If you have Nyxbloom Ancient on the battlefield, your lands produce triple mana when tapped for mana. However, note that Nyxbloom Ancient only affects permanents tapped for mana. Tapping a land enchanted by Spawning Grounds to create a Beast token is not 'tapping for mana,' so you do not get any extra mana or extra tokens from this interaction.

Synergizing with High Mana Values

Spawning Grounds has a high mana value of 8. When the IV chapter of Summon: Bahamut triggers, it checks the total mana value of your other permanents to deal damage. Having Spawning Grounds on the battlefield significantly boosts the damage dealt by the Mega Flare ability, potentially ending the game while you simultaneously churn out 5/5 tokens.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spawning Grounds

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Earthcraft
+Spawning Grounds
#1

Earthcraft + Spawning Grounds

Infinite creature ETBInfinite tapped creature tokens
  1. 1Activate the enchanted basic land by tapping it, creating a 5/5 green Beast creature token with trample.
  2. 2Activate Earthcraft by tapping an untapped creature you control, untapping the enchanted basic land.
  3. 3Repeat.
Spawning Grounds
+Intruder Alarm
+Voyaging Satyr
#2

Spawning Grounds + Intruder Alarm + Voyaging Satyr

Infinite creature tokensInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures
  1. 1Activate the land with Spawning Grounds attached by tapping it, creating a 5/5 Beast creature token.
  2. 2The Beast enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  3. 3Activate Voyaging Satyr by tapping it, untapping the land with Spawning Grounds attached.
  4. 4Repeat.
Spawning Grounds
+Intruder Alarm
+Arbor Elf
#3

Spawning Grounds + Intruder Alarm + Arbor Elf

Infinite creature tokensInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures
  1. 1Activate the Forest with Spawning Grounds attached by tapping it, creating a 5/5 Beast creature token.
  2. 2The Beast enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  3. 3Activate Arbor Elf by tapping it, untapping the Forest.
  4. 4Repeat.
Spawning Grounds
+Intruder Alarm
+Blossom Dryad
#4

Spawning Grounds + Intruder Alarm + Blossom Dryad

Infinite creature tokensInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures
  1. 1Activate the land with Spawning Grounds attached by tapping it, creating a 5/5 Beast creature token.
  2. 2The Beast enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  3. 3Activate Blossom Dryad by tapping it, untapping the land with Spawning Grounds attached.
  4. 4Repeat.
Spawning Grounds
+Intruder Alarm
+Ley Druid
#5

Spawning Grounds + Intruder Alarm + Ley Druid

Infinite creature tokensInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures
  1. 1Activate the land with Spawning Grounds attached by tapping it, creating a 5/5 Beast creature token.
  2. 2The Beast enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  3. 3Activate Ley Druid by tapping it, untapping the land with Spawning Grounds attached.
  4. 4Repeat.
Spawning Grounds
+Intruder Alarm
+Stone-Seeder Hierophant
#6

Spawning Grounds + Intruder Alarm + Stone-Seeder Hierophant

Infinite creature tokensInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures
  1. 1Activate the land with Spawning Grounds attached by tapping it, creating a 5/5 Beast creature token.
  2. 2The Beast enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  3. 3Activate Stone-Seeder Hierophant by tapping it, untapping the land with Spawning Grounds attached.
  4. 4Repeat.
Midnight Guard
+Ashaya, Soul of the Wild
+Spawning Grounds
#7

Midnight Guard + Ashaya, Soul of the Wild + Spawning Grounds

Infinite creature tokensInfinite creature ETB
  1. 1Activate Midnight Guard by tapping it, creating a 5/5 Beast creature token.
  2. 2When the Beast enters the battlefield, Midnight Guard triggers, untapping it.
  3. 3Repeat.
Sunstrike Legionnaire
+Ashaya, Soul of the Wild
+Spawning Grounds
#8

Sunstrike Legionnaire + Ashaya, Soul of the Wild + Spawning Grounds

Infinite creature tokensInfinite creature ETB
  1. 1Activate Sunstrike Legionnaire by tapping it, creating a 5/5 Beast creature token.
  2. 2When the Beast enters the battlefield, Sunstrike Legionnaire triggers, untapping it.
  3. 3Repeat.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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