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Spawnbinder MageHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Oath of the Gatewatch· January 22, 2016
Carte Magic Spawnbinder Mage

Spawnbinder Mage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Cohort — {T}, Tap an untapped Ally you control: Tap target creature.

Complete guide

Spawnbinder Mage is a tactical Human Wizard Ally that excels at controlling the battlefield through cooperation. By utilizing the Cohort mechanic, it allows your team of Allies to neutralize the biggest threats your opponent can muster. This card turns your board presence into a repeatable form of crowd control.

Understanding Cohort

The Cohort ability represents a combined effort between two creatures. To activate it, you must pay a cost consisting of two parts: tapping Spawnbinder Mage itself and tapping another untapped Ally you control. While Spawnbinder Mage must be free of summoning sickness to use the {T} symbol in the cost, the second Ally you tap does not have this restriction. You can tap an Ally that entered the battlefield this very turn to satisfy the requirement.

Step-by-Step Resolution

First, you announce the activation of the Cohort ability and choose a target creature to tap. Second, you pay the cost by tapping Spawnbinder Mage and one other untapped Ally. Once the cost is paid, the ability is put onto the stack. If the target remains legal when the ability resolves, that creature becomes tapped. Note that tapping a creature that is already tapped is a legal action, though it usually has no additional effect.

Common Pitfalls

A common mistake is forgetting that Spawnbinder Mage is an Ally itself. While it can't tap itself twice to pay for the cost, it does count toward any other effects that care about Ally count. Also, remember that Cohort is an activated ability, not a triggered ability. This means it can be used at instant speed, including during your opponent's beginning of combat step to prevent a creature from attacking.

When to Deploy

Spawnbinder Mage is most effective in a dedicated Ally deck where you consistently have a second creature to tap. It is particularly strong against decks that rely on a single large attacker. By holding the ability until the end of your opponent's precombat main phase, you can ensure their most dangerous creature is unable to participate in the upcoming combat.

Interaction examples

Locking Down a Threat

If your opponent controls a Solemn Simulacrum and you wish to prevent it from attacking, you can activate Spawnbinder Mage's ability. By tapping the Mage and another Ally you control, you target Solemn Simulacrum. The Golem becomes tapped and will be unable to be declared as an attacker during the declare attackers step.

Interaction with Roaming Throne

If you chose 'Ally' for Roaming Throne, it becomes an Ally. You can tap Roaming Throne as the 'second Ally' for Spawnbinder Mage's Cohort cost. However, because Cohort is an activated ability and not a triggered ability, Roaming Throne's final ability will not cause the tapping effect to happen an additional time.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spawnbinder Mage

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    To activate a cohort ability, the Ally with that ability must have been under your control continuously since the beginning of your most recent turn. Informally, it can’t have “summoning sickness.” However, the other Ally you tap can be one that just came under your control. (Note that tapping the second Ally doesn’t use {T} [the tap symbol].)

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduel
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