← MTG Rules

Rules guide · Creature

Spellkeeper WeirdHow it works & interactions with other cards

By the ManaCount desk· 2 min read· War of the Spark· May 3, 2019
Carte Magic Spellkeeper Weird

Spellkeeper Weird is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.

Complete guide

Spellkeeper Weird is a versatile utility creature that serves as a bridge to your graveyard. By trading its presence on the battlefield for a spent resource, it ensures your best spells are never truly gone for good.

What It Does

Spellkeeper Weird is a 2/3 creature with an activated ability that costs two mana, tapping, and sacrificing itself. When you activate this ability, you target an instant or sorcery card in your graveyard to return to your hand.

How It Resolves Step by Step

First, ensure Spellkeeper Weird is not affected by summoning sickness so you can use its tap ability. Next, pay two generic mana and tap the creature. The sacrifice is a cost, so Spellkeeper Weird moves to the graveyard immediately as you put the ability on the stack. Finally, when the ability resolves, the chosen instant or sorcery card is moved from your graveyard to your hand.

Common Mistakes

A common error is trying to sacrifice Spellkeeper Weird the same turn it enters the battlefield without haste; because the ability includes the tap symbol, you must wait a turn. Additionally, remember that the sacrifice is a cost, meaning your opponent cannot 'kill' the Weird in response to the ability to stop the effect; the creature is already gone.

When to Play It

This card is best used in the mid-to-late game when you have high-impact spells sitting in your graveyard. It serves as a decent blocker early on with its three toughness, then transforms into a copy of your most needed spell once you have the mana to spare.

Interaction examples

Sacrifice Synergies

If you control both creatures, you have multiple ways to manage your resources. While Solemn Simulacrum provides a draw when it dies through a triggered ability, Spellkeeper Weird requires you to pay mana and tap it to get a specific card back. If you use an effect to sacrifice both, you could potentially get an instant back and draw a card simultaneously.

Types and Triggers

If you choose 'Weird' for Roaming Throne, it's important to note that Roaming Throne only doubles triggered abilities. Because Spellkeeper Weird uses an activated ability (indicated by the colon), Roaming Throne will not cause you to return two spells to your hand when you sacrifice the Weird.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spellkeeper Weird

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Spellkeeper Weird

No archived Top 8 deck with this card yet.

Explore the meta
Official source