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Spellmorph Raise DeadHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Mystery Booster Playtest Cards 2021· August 20, 2021
Carte Magic Spellmorph Raise Dead

Spellmorph Raise Dead is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Return target creature card from your graveyard to your hand. Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)

Complete guide

Spellmorph Raise Dead brings a unique twist to the classic graveyard recovery spell by utilizing the mystery of face-down permanents. This card allows you to surprise your opponent by hiding your utility spell in plain sight as a 2/2 creature until the perfect moment arrives. By combining the mechanics of morph with graveyard recursion, it offers both early-game presence and late-game value.

What It Does

At its core, Spellmorph Raise Dead is a black instant that returns a creature card from your graveyard to your hand for one black mana. However, its true power lies in the Spellmorph ability. You can choose to cast this card face down for three generic mana as a 2/2 colorless creature with no name or creature types. Later, you can pay its spellmorph cost of one black mana to cast the spell directly from the battlefield, moving it from a creature on the board to an instant on the stack.

How It Resolves Step by Step

When you decide to cast a face-down Spellmorph Raise Dead from the battlefield, the process follows these steps: First, reveal the card to show it has a spellmorph cost. Second, verify the legality of the spell; since it is no longer a creature at this point, you must be able to choose a valid target creature card in your graveyard. Third, move the card to the stack and pay the spellmorph cost of one black mana. Finally, the spell resolves like any other instant, returning the target creature to your hand and going to the graveyard.

Common Mistakes

A frequent error is forgetting that if a face-down creature loses its abilities (via an effect like Humility), it cannot be cast for its spellmorph cost because the ability providing that alternative casting method is gone. Additionally, remember that you must always be able to distinguish between different face-down permanents; you cannot shuffle them to confuse your opponent. Lastly, if an effect tries to blink the face-down card (exiling it and returning it to the battlefield), it will stay in exile because instants cannot exist on the battlefield face up.

When to Play It

Spellmorph Raise Dead is best utilized when you need an early blocker or attacker but want to ensure you have access to recursion later. It is particularly effective in decks that can generate extra mana quickly or those that benefit from having a 'hidden' spell to protect against discard effects. Because you can cast it for its spellmorph cost at any time you could cast an instant, it serves as a flexible tool for reactive play.

Interaction examples

The Turn Two Surprise

On turn one, you play a Swamp and cast Dark Ritual, adding three black mana. You use that mana to cast Spellmorph Raise Dead face down as a 2/2 creature. On a subsequent turn, even if you have no cards in hand, you can pay one black mana to cast the spell from the battlefield, targeting a creature that died earlier to return it to your hand.

Finding the Piece

If you have Spellmorph Raise Dead face down on the battlefield and your graveyard is empty, you can cast Vampiric Tutor to find a powerful creature and put it on top of your library. Once that creature is in your graveyard (perhaps through discard or combat), your face-down Spellmorph Raise Dead now has a valid target, allowing you to pay one black mana to cast it and recover your threat.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spellmorph Raise Dead

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Spellmorph is a variant of morph. A spellmorph ability is a morph ability, and a spellmorph cost is a morph cost. All rules and rulings for morph apply to spellmorph, except for how to turn it face up.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    To cast a spell with a morph ability, you turn it face down before determining whether it’s legal to cast. The face-down spell (and the permanent it becomes) is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0, and the cost to cast the spell is {3}. Other effects that apply to the spell or permanent can still grant or change any of these characteristics.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The controller of the face-down creature with spellmorph can cast it, regardless of who cast the face-down creature spell.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    To cast a spell with spellmorph from the battlefield, first reveal that it has a spellmorph cost. If it does, ignore all effects that are affecting it to determine whether it’s legal to cast; it’s no longer a creature. If it’s legal to cast, move it to the stack. If you realize that you can’t legally cast the spell, the game rewinds and it remains face down on the battlefield.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a face-down creature with spellmorph loses all abilities, it can’t be cast from the battlefield.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a card with spellmorph is manifested, you can cast it from the battlefield.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that’s a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Because face-down creatures don’t have a name, they can’t have the same name as any other creature or share any creature types with any other creature, even another face-down creature.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If a face-down permanent you control leaves the battlefield, you must reveal it. If a face-down spell you control leaves the stack other than by resolving, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends. The game doesn’t count them as being turned face up when you reveal them this way.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix them up on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    There are no cards in this set that would turn a face-down instant or sorcery card face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Are you still reading? That’s awesome. Face-down cards are tricky. One more ruling to go.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    If an effect tries to return a face-down creature to the battlefield after it leaves (such Momentary Blink or Adarkar Valkyrie’s delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead.

    No other card is named in this ruling.

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